Who played the first game (wrongly) as a sort of power fantasy. Neil druckman has said Joel was a bad person and not a hero.

Imo he got what he deserved.

I also think last of us 2 is a great (albeit brutal) game

  • Othello
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    edit-2
    2 months ago

    deleted by creator

  • zifnab25 [he/him, any]
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    edit-2
    1 year ago

    Neil druckman has said Joel was a bad person and not a hero.

    He's the protagonist and the prime mover of the story. You can credibly describe him as an anti-hero. But when you set him up as the avatar of the player, you're inviting sympathy. That's before you get to the point where his primary motivators are grief and love.

    Imo he got what he deserved.

    There's a (heavily doomer-slanted) view that everyone in The Last Of Us gets what they deserve. But this comes from the portrayal of the various characters as desperate, short-sighted, and inherently flawed beings. That ads a great deal of artistry to the setting. The fungus-zombies become more of an environmental hazard than antagonists, while the humans continue to plot their own futures in increasingly dire circumstances.

    I also think last of us 2 is a great (albeit brutal) game

    LoU1 ends with a certain sense of hopefulness. Survival in the face of tragedy and desperation.

    I think LoU2 might have been a better game if it changed genres. Move away from the 3rd person survival-puzzle-horror and into civilization building, where you collect survivors and build up your neighborhood in the style of a Co-op Fortnite or Arma game. Maybe even flirt with a 4X style, where you get a certain number of days between major events that you can use to explore, hunt/gather, tech up/diplomacize, and finally try to wipe out the zombie menace with your coalition of family, friends, and allies.

    Instead, it feels like the game fell into the Walking Dead trap, where they just kinda repeated the same themes and tropes from the original with a different suite of secondary characters.

      • zifnab25 [he/him, any]
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        1 year ago

        Where is the hope?

        Joel's decision not to sacrifice his surrogate daughter to a room full of hack surgeons signals a desire to protect the young at the expense of the old. It is the personification of the Old World Dying and the New World Struggling To Be Born.

        His inability to treat Ellie as an actual person with agency leads him to tragedy, that's what the last scene is cementing. That one conversation destroys the relationship they've built over the entire story. His willingness to double down on a lie they both know isn't true.

        I think you can see it as Joel stripping Elle of her agency. But I can also see it as Joel liberating Elle from a duty foisted on her by her elders. She's raised to believe that she is supposed to sacrifice herself for the greater good and Joel is tasked with leading her to the slaughter house.

        LOU2 has it's problems sure but fuck that's an awful pitch.

        LOU1 can get away with being a tragedy that subverts the narrative of traditional survival horror games. But LOU2 just repeating "humans are fallible" line never gets us to a story about how societies form or these strong social ties build thriving communities. At some point, you need to get to the other side of tragedy or its just Shepard Tone: The Video Game.

  • Rashav3rak [he/him, any]
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    1 year ago

    The first game is one of my all-time favorite games, absolutely love it, so it's interesting that I never had the slightest interest in the second. I very much doubt I'll ever play it. For me, the ending of the first game is devastating, and is the end of Joel and Ellie's story. We don't need more. We know their lives will continue past the credits, we know the world the characters inhabit will go on, there's more plot that could unfold, but it doesn't need to. We know who these characters are now, we know the rules of their world, and whatever comes next is not going to reveal anything new about Joel and Ellie. We've been given enough that we can fill in the rest of their stories in our minds.

    Which is why I didn't need a sequel with these characters. Or any sequel at all really, because as well-drawn as the setting may be, it's just another zombie apocalypse. The story of Ellie and Joel is why it's worth my time to trudge back out into the thousandth video game zombie apocalypse, so a sequel with the same setting and new characters was going to need to be spectacular. From everything I've heard, it sounds like a game that's jaw-dropping on a technical level, but is decidedly inferior to the first. I don't feel any fomo by skipping it. In my mind, it doesn't exist.

  • S4ck [none/use name]
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    edit-2
    1 year ago

    LoU2 kinda annoyed because it's just makes the main character completely unlikeable and unsympathetic. I basically wanted Ellie to die for being the worst fucking person imaginable.

    • GriffithDidNothingWrong [comrade/them]
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      1 year ago

      Joel killed innocent people out of a misguided desire to protect his daughter. Ellie tortures and kills many more innocent people against the direct requests of her family for vengeance. No competition really

  • Venus [she/her]
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    1 year ago

    I just think the last of us 2 has a bad and confused story that doesn't execute its themes very well, which is not something I'd necessarily say about the first one

  • FlakesBongler [they/them]
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    1 year ago

    I don't like the 2nd one because it's got the worst case of a soggy middle I've seen in a recent game

    By the time the actual ending came, I was still fearful that there was gonna be another epilogue

  • BurgerPunk [he/him, comrade/them]
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    1 year ago

    I couldn't get into the first one. Not really into zombie apocolypse settings, and didn't really feel hooked by the story which based on the gameplay i experienced seems to be the only reason to play it.

    I have a sort of resentment toward games that really want to be a movie instead. As if being more like a movie is what makes a game "art."

    I know the general story and the ending of TLOU 1 does seem genuinely heartbreaking and well done, and i know a lot of peopoe love it, its just not for me

  • Tommasi [she/her, pup/pup's]
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    1 year ago

    I liked TLoU, and I wouldn't say I hate the second one, but I definitely didn't like it.

    The viewpoint switch half-way trough was just such a weird storytelling choice. It didn't work at all for me.

    After you've played trough half the game and (hopefully) gotten invested in it, it just suddenly expects you to play the rest of the game as someone else you have zero reason to care about, and it basically starts a completely different plot that feels unrelated to what came before.

    By the time they got back to Ellie for the final part, I was so bored I had just stopped caring. Maybe more competent writers could have pulled something like that off, but the Tlou2 team definitely didn't.

    • barrbaric [he/him]
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      1 year ago

      I agree, the switching-sides thing was much better handled in Sonic Adventure 2 Battle (plus it had the chao garden!).