Just Cause 3 has you single handedly start a revolution in generic small Latin American country ____, now it does dance around things by having the dictator there be a corporate guy whose military is literally his PMC company. The great man thing is a given for just cause so that's not my problem. What is annoying is how the "revolution" is something you supposedly help build but really just spawns out of nowhere with no ideology, no organization, and just a bunch of stolen equipment and an always active front line. It both gameplay wise misses the opportunity to feel like you built something up, but politically it manages to be anarchist without anarchism. Like the "revolution" is just neon spray paint on those equipment and calls itself the "chaos army". Cartoons from the 90s had more thought out revolutions and uprisings.
That's reading a bit deep. JC was never known for its story telling or whatever. I skipped every cutscene in those games. The Korean faction leader sounds like she's from Wales. They don't give a fuck.
That game is for blowing shit up and using grapple lines in fun ways. I can't think of anything I'd like less than them adding some kind of theory aspect to it lol. More shooty shooty.
JC is really the Goldilocks franchise. I didn't play 1. 2 was awesome but compared to later entries your grappling hook abilities are super limited. 3 gives you tons more options, but the world has far less variety than 2. 4 has even more options and world variety, but the core gameplay loop is so fucked up compared to previous entries that I still can't make heads or tails of it
This sounds interesting at least. Also, could you elaborate about Just Cause 3? I am unfamiliar with it
Just Cause 3 has you single handedly start a revolution in generic small Latin American country ____, now it does dance around things by having the dictator there be a corporate guy whose military is literally his PMC company. The great man thing is a given for just cause so that's not my problem. What is annoying is how the "revolution" is something you supposedly help build but really just spawns out of nowhere with no ideology, no organization, and just a bunch of stolen equipment and an always active front line. It both gameplay wise misses the opportunity to feel like you built something up, but politically it manages to be anarchist without anarchism. Like the "revolution" is just neon spray paint on those equipment and calls itself the "chaos army". Cartoons from the 90s had more thought out revolutions and uprisings.
That's reading a bit deep. JC was never known for its story telling or whatever. I skipped every cutscene in those games. The Korean faction leader sounds like she's from Wales. They don't give a fuck.
That game is for blowing shit up and using grapple lines in fun ways. I can't think of anything I'd like less than them adding some kind of theory aspect to it lol. More shooty shooty.
I'm not saying it a game-breaking, hell I didn't even pay for it I got it through PSplus so I cant complain
You're thinking of 4, 3 was the Mediterranean setting (2 being Pacific islands, and 1 iirc being Caribbean island)
oh shit you're right
JC is really the Goldilocks franchise. I didn't play 1. 2 was awesome but compared to later entries your grappling hook abilities are super limited. 3 gives you tons more options, but the world has far less variety than 2. 4 has even more options and world variety, but the core gameplay loop is so fucked up compared to previous entries that I still can't make heads or tails of it
Ah yeah I see what you're saying. That's the kind of thing that wouldn't give me a second thought in the past but deeply irritates me now.