I just realized my move will get in the way of starting my DnD game, which I'm going to talk about more so more people can push me on it if I stop. But I want to play, I want to DM, and I want to give people a fun, memorable experience.
But I can't make my call for players now. :oh-shit:
So hopefully in another two weeks it should be sorted out. I should also start packing shit.
I can never get a game going without being the DM.
:kitty-cri:
right now there's one person i need to reach out to in case they miss the call, but it's all still open, I'm waiting to get some more details together, draft the campaign intro so everyone knows what they're getting into. Probably doing a max of 5 people, milestone leveling, and probably starting at level 1. Good if you want to figure out the start of a character, and going to level 5. Then put together another campaign, 1-5, and perhaps open a call for previous players for a 5-10 campaign. But i'm trying not to over do anything and bog myself down.
Also planning like 10-12 sessions at most. I'm building a persistent world, and it's built around what my home group got up to when they were playing last year. Which is pretty exciting, cause there'll be a chance you'll either run into something they did, or they'll find something you've done. I'm fudging the time line a little since we haven't started up again.
That sounds awesome. Persistent worlds are really fun and give a sense of history to the campaign. Hell, a dude made a best selling fantasy series based off of super long running one he ran while doing his PhD or something.
I just realized my move will get in the way of starting my DnD game, which I'm going to talk about more so more people can push me on it if I stop. But I want to play, I want to DM, and I want to give people a fun, memorable experience.
But I can't make my call for players now. :oh-shit:
So hopefully in another two weeks it should be sorted out. I should also start packing shit.
If there are open slots and scheduling works out, I’d be very down to participate when you start it up.
I’ve had a muscle wizard theorycraft I’ve been sitting on for years now because I can never get a game going without being the DM.
:kitty-cri:
right now there's one person i need to reach out to in case they miss the call, but it's all still open, I'm waiting to get some more details together, draft the campaign intro so everyone knows what they're getting into. Probably doing a max of 5 people, milestone leveling, and probably starting at level 1. Good if you want to figure out the start of a character, and going to level 5. Then put together another campaign, 1-5, and perhaps open a call for previous players for a 5-10 campaign. But i'm trying not to over do anything and bog myself down.
Also planning like 10-12 sessions at most. I'm building a persistent world, and it's built around what my home group got up to when they were playing last year. Which is pretty exciting, cause there'll be a chance you'll either run into something they did, or they'll find something you've done. I'm fudging the time line a little since we haven't started up again.
That sounds awesome. Persistent worlds are really fun and give a sense of history to the campaign. Hell, a dude made a best selling fantasy series based off of super long running one he ran while doing his PhD or something.
Well, it's nice to leave so much open for the players to fill out too, less pressure in some weird way.