1. How much reliant is it on combat and shooting? Starfield for example was too reliant on shooting in my opinion. In fact, space "exploration" and "RPG" felt like afterthoughts.
  2. Any good mod suggestions? I am not looking for anything too fancy but QoL and bugfix mods are appreciated.
    • loathsome dongeater@lemmygrad.ml
      hexagon
      M
      ·
      1 year ago

      the shooting gameplay in FONV is absolute dogshit

      I don't have a problem with this unless shooting is also the core aspect of the game. Like in Starfield, shooting is the game. Literally every quest, every problem is solved by shooting which sucks a lot.

      They had a quest where you have to talk to a sort of rogue AI. You can do this quest just by talking which is nice. But it was a one-off. Also it was a bit pseudo-intellectual and creatively bankrupt but that is typical Bethesda.

  • SovereignState@lemmygrad.ml
    ·
    edit-2
    1 year ago
    1. New Vegas is more accurately labeled an RPG with shooting mechanics as opposed to Fallout 4 and Starfield, which are shooters with some RPG elements.

    There is quite a bit of combat, but you can beat the game without killing a single thing if you want.

    1. Some mods I use and recommend:

    Necessary

    NVAC (New Vegas Anti Crash) - Hard recommendation.

    FNV 4GB Patcher - Hard recommendation.

    NVSE (New Vegas Script Extender) -- Necessary for most mods.

    YUP (Yukichigai Unofficial Patch) - Bugfixes.

    Mod Configuration Menu - Lets you configure mods in-game.

    New Vegas Stutter Remover - Hard recommendation.

    Necessary for More Mods

    JIP LN NVSE Plugin

    lStewieAl's Tweaks and Engine Fixes -- Absolute ton of QoL improvements and options.

    JohnnyGuitar NVSE

    kNVSE Animation Plugin

    Not Necessary, but I Like Em

    More Perks -- Adds more perks and traits to the game. Not necessarily super balanced.

    Fallout Character Overhaul -- Makes the game much less ugly.

    New Vegas Enhanced Camera -- Allows you to view your torso and legs in first-person.

    JVS (Just Vanilla Sprint) -- Allows you to sprint, using your AP as a sort of stamina bar.

    Perk Every Level -- Definitely unbalanced when considering what the developers were shooting for, but I'd personally much rather have a perk every level than every two. Even better with More Perks.

    There are more. I would recommend checking out New Vegas' most popular mods on NexusMods..

    Plenty of other cool stuff, like new weapons, side-quests and companions. The game is genuinely great vanilla, too, though, and I wouldn't recommend anything too crazy for your first run.

    Not so vanilla you go without the anti-crash and stutter mods, though. Great game. Runs like hot garbage.

    • loathsome dongeater@lemmygrad.ml
      hexagon
      M
      ·
      1 year ago

      Thank you very much. I am looking forward to finding out whether Bethesda have been irredeemable from the beginning or just have begun so lately lol.

      • Avnar@lemmygrad.ml
        ·
        1 year ago

        New Vegas was made by Obsidian not Bethesda. But Bethesda used to make good Games until oblivion. I love to play The elder Scrolls 2 Daggerfall and TES 3 Morrowind.

              • Life2Space@lemmygrad.ml
                ·
                edit-2
                1 year ago

                I recently purchased Skyrim, and I had a ton of fun; but I had began to realize a plethora of issues from game balancing to unimpressive story-telling that finally compelled me to quit. I spent a little less than 93 hours on it, which speaks great volume of how enjoyable the game can be, however.

              • the_post_of_tom_joad [any, any]
                ·
                1 year ago

                Interesting hypothesis. I dunno if i have a favorite myself. I love Skyrim for the map, and ease of use on a controller. I love oblivion for the build-your-own spell system, but not the spellcasting. Sadly morrowind was missed as i had the notorious xbox version

          • LaGG_3 [he/him, comrade/them]
            ·
            1 year ago

            I think Bethesda owns the IP for the Fallout franchise since 3. Sometimes companies just license out sequels to another development studio.

            Obsidian has made many sequels to popular RPGs from other developers like KotOR 2 (Bioware made KotOR) and Neverwinter Nights 2 (Bioware made Neverwinter Nights).

            Obsidian also makes games based on it's own original IP like Pillars of Eternity, Alpha Protocol, Tyranny, etc. It's a great studio with lots of fun games!

  • olgas_husband@lemmygrad.ml
    ·
    1 year ago

    there is plenty of combat and exploration, but also have lengthy nice dialog. much of it is influenced by yours skills. the quests are very diverse with multiple conclusions, unlike fo4 that you go somewhere shoot things get items and deliver it.

  • sevenapples@lemmygrad.ml
    ·
    1 year ago

    I've played FNV multiple times, on two desktops and a laptop without experiencing crashes and without using NVAC or the 4GB patcher. I can't help but wonder if the myriad of "stabilizing" mods end up making the game more unstable in the long run. This is anecdotal, of course, but I'd recommend that you play the vanilla game first then apply bugfix/anti-crash mod as (and if) needed.

    With that in mind, for QoL mods I recommend the mod that adds fast-travel points in different shops around Freeside, because you have to get past loading screens to go from one area of Freeside to the other, and that's annoying. When you reach Freeside, do a couple of missions in there and you'll understand what I'm saying -- after that, search and download that mod.

    I also recommend the mod that adds borderlands-style damage indicators because it helps me know exactly how much damage I'm dealing.