Its been about a year since I played Control, and I am considering doing another play through. I've heard some people hated the game, and other people like it. Personally I really enjoyed it, mostly because I really liked the visual style and have always loved the SCP/warehouse 13 kind of fortean anomaly agencies kind of story. The telekinetic abilities, although kinda janky at the start, are really fun towards the end of the game. On the downside, the controls can be a bit confusing at times, and some of the lighting makes it hard to tell what I am supposed to be shooting or interacting with. Some of the gun modes are basically worthless, like the sniper. Also, if you don't complete some of the achievements before beating the game, it's basically impossible without completely replaying the game. What are your thoughts?

  • axont [she/her, comrade/them]
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    edit-2
    4 years ago

    Once you have all the powers, it's the best third person combat I've ever played. You're really squishy, even in the easier difficulties it only takes a few shots to put you down. So you've got a lot of mobility instead. The game gets you to move around, make your own cover, distract enemies, or make use of vertical spaces. It's amazing how fluid it is. The translation of where I wanted the character to go from the sequence of button presses became instant. I love how the enemies are all visually distinct and you can tell instantly from a distance who they are and what they're gonna shoot at you.

    Also like other people have said, the game is structured like a creepypasta series or something. Not a lot of big concepts are addressed, rather you just gotta keep moving for the general mood. The grand mysteries stay that way, as it should be.

    The inventory system is really lackluster though. I never liked how the weapon upgrades were just better versions of the same thing. Plus 4% rate of fire and -12% weapon spread and blah blah blah. Killed the pacing. It's a shooty shoot run cover jump fly telekinesis slam a fire extinguisher into a demon's face game and then it's like "no no do some fiddly math and inventory management with these 35 upgrades you picked up"

    I eventually just stopped looking at the weapon upgrades unless it was a massive, marked increase from what I had before and usually only cared if it was an ammo or damage mod.