At least you players make distinctions, mine just check if they can kill, it doesn't matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian
I don't know, each iteration of characters getting slaughtered by a boss made them more and more indiscriminate about what they fought, but I think we all had a lot of fun
Having fun is what matters in the end, i get pissed sometimes but it is still fun to think on different ways to keep my players on track while giving them enough freedom to do what they want
At least you players make distinctions, mine just check if they can kill, it doesn't matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian
I don't know, each iteration of characters getting slaughtered by a boss made them more and more indiscriminate about what they fought, but I think we all had a lot of fun
Having fun is what matters in the end, i get pissed sometimes but it is still fun to think on different ways to keep my players on track while giving them enough freedom to do what they want
slaps top of Lulu
This little elephant can fit so many plot patches
We had fun, it's how my players wanted to play.