Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game.
Around 4 months ago at Exilecon, GGG announced that all characters would have an ability called Dodge Roll by pressing the space bar. POE 1 does not have this ability. POE 1 has numerous movement skill gems that can move or teleport your character in various ways, and most of these skills also deal damage. In ruthless mode all of the movement skill gems are removed and you are given 1 movement skill called Quick Step.
I think GGG wants POE 2 gameplay to be slow. I would not be surprised if there was no movement skills or very few movement skills. I think this makes it more souls-like.
I'll show you one of the fastest builds from the current league in POE 1. This build triggers a teleport skills called Lightning Warp every time you shoot a bow.
Yeah, I can see why they want to tone it down. It reminds me of the two major mods of D2: PD2 and MedianXL. PD2 is mostly just D2 with rebalanced skills and modern ARPG features like maps while MedianXL is random shit flying across the screen. It's pretty much impossible to satisfy both type of players since they want contradictory things. I guess the game devs see a similar thing within the POE community.
To me, Path of Exile game play begins outside of the game. The game is not just playing the game itself, but reading the wiki and using character planner software to find interesting or unintended interactions. The game is as much about discovering what is possible as it is about playing the character that you came up with.
The character planner software is called Path of Building. There are so many different moving parts in Path of Exile, which leads to many, many build possibilities. Path of Exile is basically an engineering game. It feels to me like Path of Exile 2 is removing the engineering element from the game.
The videos that I posted showcases a possible character build outcome after hundreds of hours of planning and preparation. The guy who came up with the build secretly planned it for over 2 years and spent weeks at the start of the league creating gear to make the build work properly. Most players of the game will never reach that point but I like that it's possible. Path of Exile feels like a game with endless possibilities.
Also the build in the showcase is built for one very specific game play style. It is built only for very quickly clearing map zones with moderate difficulty monsters and that's basically all it can do. This build would not be able to do uber bosses, sanctum, heist, delve, delirium, simulcrum, labyrinth, etc. There are some builds that can do all of the game modes, but there are specific builds that specialized for each game mode.
Around 4 months ago at Exilecon, GGG announced that all characters would have an ability called Dodge Roll by pressing the space bar. POE 1 does not have this ability. POE 1 has numerous movement skill gems that can move or teleport your character in various ways, and most of these skills also deal damage. In ruthless mode all of the movement skill gems are removed and you are given 1 movement skill called Quick Step.
I think GGG wants POE 2 gameplay to be slow. I would not be surprised if there was no movement skills or very few movement skills. I think this makes it more souls-like.
https://clips.twitch.tv/PopularDelightfulCoyoteFUNgineer-VHKhGi8wHCXDcbl1
I'll show you one of the fastest builds from the current league in POE 1. This build triggers a teleport skills called Lightning Warp every time you shoot a bow.
Lightning Warp + Tornado Shot
https://www.youtube.com/watch?v=HtU5mT1B0I0
https://www.youtube.com/watch?v=XgmcRF_ILRI
https://www.youtube.com/watch?v=EWmXYHBqUpY
Yeah, I can see why they want to tone it down. It reminds me of the two major mods of D2: PD2 and MedianXL. PD2 is mostly just D2 with rebalanced skills and modern ARPG features like maps while MedianXL is random shit flying across the screen. It's pretty much impossible to satisfy both type of players since they want contradictory things. I guess the game devs see a similar thing within the POE community.
To me, Path of Exile game play begins outside of the game. The game is not just playing the game itself, but reading the wiki and using character planner software to find interesting or unintended interactions. The game is as much about discovering what is possible as it is about playing the character that you came up with.
The character planner software is called Path of Building. There are so many different moving parts in Path of Exile, which leads to many, many build possibilities. Path of Exile is basically an engineering game. It feels to me like Path of Exile 2 is removing the engineering element from the game.
The videos that I posted showcases a possible character build outcome after hundreds of hours of planning and preparation. The guy who came up with the build secretly planned it for over 2 years and spent weeks at the start of the league creating gear to make the build work properly. Most players of the game will never reach that point but I like that it's possible. Path of Exile feels like a game with endless possibilities.
Also the build in the showcase is built for one very specific game play style. It is built only for very quickly clearing map zones with moderate difficulty monsters and that's basically all it can do. This build would not be able to do uber bosses, sanctum, heist, delve, delirium, simulcrum, labyrinth, etc. There are some builds that can do all of the game modes, but there are specific builds that specialized for each game mode.
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