As the forever DM of my group, I am always willing to be a PC in a players game no matter the system (so far)… because I just want to play haha. I do only really run D&D myself though haha. We have talked about swapping to PE though because of Hasbro..
If you do make that change I'd really recommend playing a couple of oneshots between the switch with totally different systems. I'm finally exploring different TTRPGs now and it's made me realise I was doing the equivalent of only watching one franchise film series with all of cinema available.
I've had a killer time with FATE, City of Mist and Blades in the Dark.
I've absolutely loved narrative heavy oneshot games like Alice is Missing, For the Queen and Ten Candles.
I've enjoyed collaborative worldbuilding games like The Quiet year and Microscope (or anything else made by Ben Robbins), although I do think these are best to build a setting to play in because they leave some specific itch unscratched.
You know what your players like, I know mine are split between wanting to feel like they're devising a story that would make a good show and the other half are looking to be emotionally ransacked, so story heavy games that put the worldbuilding and decisions in the hands of the players is perfect for me.
As the forever DM of my group, I am always willing to be a PC in a players game no matter the system (so far)… because I just want to play haha. I do only really run D&D myself though haha. We have talked about swapping to PE though because of Hasbro..
If you do make that change I'd really recommend playing a couple of oneshots between the switch with totally different systems. I'm finally exploring different TTRPGs now and it's made me realise I was doing the equivalent of only watching one franchise film series with all of cinema available.
I've had a killer time with FATE, City of Mist and Blades in the Dark.
I've absolutely loved narrative heavy oneshot games like Alice is Missing, For the Queen and Ten Candles.
I've enjoyed collaborative worldbuilding games like The Quiet year and Microscope (or anything else made by Ben Robbins), although I do think these are best to build a setting to play in because they leave some specific itch unscratched.
You know what your players like, I know mine are split between wanting to feel like they're devising a story that would make a good show and the other half are looking to be emotionally ransacked, so story heavy games that put the worldbuilding and decisions in the hands of the players is perfect for me.