• conditional_soup@lemm.ee
    ·
    edit-2
    7 months ago

    "Wait, so they just stopped in the middle of killing everyone and went to sleep?"

    "Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit."

    NGL, I play BG3 like D&D, I don't trust the game (DM) not to fuck me over and tend to death march my characters. "Shut up and drink the health potion, you're fine. You still have two first level spell slots, you've got this. Do you really need that short rest?" Etc.

    • ProfessorOwl_PhD [any]
      ·
      7 months ago

      Does BG3 not do random encounters when resting in dangerous areas? The Pathfinder CRPGs really make it worth stretching your resources to the next safe area.

    • gerusz@ttrpg.network
      ·
      7 months ago

      Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it's absolutely necessary.

  • EmergMemeHologram@startrek.website
    ·
    7 months ago

    Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn't even lock the door, should we slit their throats while they sleep?

    ...no... Let them come to me.

    But boss!

    Silence! I said let them come to me.

  • jjjalljs@ttrpg.network
    cake
    ·
    7 months ago

    One of the reasons I really dislike DND is the long rest cadence. It's just not really how a lot of people want to play the game.

    Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

    • corcaroli@ttrpg.network
      ·
      edit-2
      7 months ago

      Most people just want to do cool shit.

      There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

  • teft@startrek.website
    ·
    edit-2
    7 months ago

    BG3 has events where you can't sleep or they complete without you.

    Waukeen's rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that's because multiple days pass in the story when you go the mountain pass route instead of the underdark route.