Title. Need some examples of games that had lefty politics and leanings and weren't too ashamed to hide it. Platform/country of origin is irrelevant. I know about FF7's support for ecoterrorism, and even the nuance about the people caught up in the middle, and there's plenty of games that take an anti-corporate stance, but that can be easily brushed aside.

I'm specifically interested in this era as it's when games first acquired the ability to become fully immersive in their narratives with the adoption of multimedia melding into the core gameplay loop via the use of full motion video, voice acting, detailed images and so on.

Reminder: all games are political; even abstract puzzle games.

  • Straight_Depth [they/them]
    hexagon
    ·
    3 years ago

    You make a good point, and I will happily concede that there were plenty of very immersive and flashy DOS-era games (Wing Commander 1/2 comes to mind, along with other Origin and LucasArts titles) with spectacular ways of presenting their stories using cartoonish VGA graphics. I suppose I wanted to draw the attention specifically to the useage of multimedia (live-action actors with voiced lines, stock footage, computer graphics, audio) to both attract the audiences attention and make it feel more "real". I pointed out the examples of C&C and and the Strike series as doing this and being explicitly set in the real, present-day world, or at least one not too far in the future, and the way they used these techniques to get their politics across.

      • Straight_Depth [they/them]
        hexagon
        ·
        3 years ago

        Yeah, verisimilitude used in the application of immersion. And on the topic of its use in the transmission of their relative politics, I'm sure there's some more detailed Gramscian take that I'm probably not well-read enough to draw a conclusion upon, but I'll leave it there.