I'm posting about FTL

  • JoesFrackinJack [he/him]
    ·
    3 years ago

    This is also similar to my thoughts on the Darkest Dungeon RNG. There is clear ways to mitigate things and to plan around others. Sure you can still roll badly back to back, but that's also part of the fun. Causes really intense moments and overcoming it feels great

    • Awoo [she/her]
      ·
      3 years ago

      I like Darkest Dungeon's gameplay but the problem I have with it is that the setting, tone and music are so horrifically depressing that it takes away my mood while playing it. This means any extended play time isn't possible. Its art and the very successful way it makes itself miserable works against my enjoyment as a player. I really need exactly the same gameplay but instead you're magical girls or something idk.

      I get a similar problem with Binding of Isaac but to a much lesser extent.

        • Awoo [she/her]
          ·
          edit-2
          3 years ago

          It's a shame because I can tell the loop is good and I like them, just can't really do extended play times because they're too miserable. Much worse for Dungeon compared to Isaac, I have played quite a lot of Isaac.

          I love the roguelite formula and in particular I like losing and being properly challenged. This is rarely something you get in anything made by anyone outside the indie sector now. Nobody makes games you can lose anymore.