I simply just do not get shot, and thus have more scrap for upgrades :gigachad:
Who the fuck spends scrap on repairs? I'm doing badly if I need to repair at a shop
Spending it on things that will stop you from needing to pay repair bills.
god i love FTL. my only gripe with FTL is that you can beat 99% of encounters with any weapon set (at least on easy/normal, prob not on hard) or method (like killing crew) but you HAVE to have cloaking + good weapons to beat the final boss ship. i had a monster crew killing squad (bad weapons too) but we had NO chance against the boss. they heal too fast + they've got so many crew members.
That's weird, because I found crew killing to be almost cheesy in how effective it was against the final ship. Two soldiers into each weapon room and they're effectively offline for the entirety of the fight, allowing you to dismantle the ship at your leisure.
Yeah, you're not wrong there, although I would say you can definitely beat the flagship with crappy weapons and no cloak. Boarding and a few other things are way less useful for it than gunboats which is a problem tho
Yeah, it really did fuck me up that there was no way for my bad ass boarding squad to really do anything. I dunno if they ever chanfed it. But somehow tha tis still burned into my brain
RNG is part of it. How you react to the RNG is the gameplay.
Like, sure, it sucks to lose a run cos you didn't get lucky. But then other times you get the perfect run and you laugh as you unload everything you have onto every enemy ship you encounter.
Honestly, when I play FNV and basically know the optimal way to play the game for every build possible I start to wish that all games had RNG in them.
It's there but it isn't as strong as a beginner may think. I agree I. The New Vegas thing, I'd love for that game to throw me for a loop
Most of my runs are "get the glaive beam" followed by "kill everyone with my glaive beam"
I should play this again. I've played so much but literally never quite beat the final ship
That can take a while. There's a pretty good chance you were doing several things fundamentally wrong, it's hard to tell if you're new. Even if you know exactly what you're doing it's still pretty hard.
I'd be new since I haven't played in years. But yeah probably I was not optimizing.
It has a very very steep curve. Normal game mechanics are stuff that feels like scumming in normal games.
Ya absolutely. I've definitely broadly speaking become better at "hard" games in the last few years. Better just install it on my work computer instead of working.
Look up some beginner's guides inline. You learn by dying at starting over
It's probably my all time favorite game. And I used to sell video games, I've at least tried a LOT
Just pick the one Mantis ship with the extra teleporters and board as many ships as possible. Congratulations, you beat FTL
Loved this game. I eventually got too good at it for it to be a fun challenge, so it's definitely not RNG (except at the start with a certain handful of awful alt ships).
Agreed. You can overcome the random for pretty much everything if you know how
This is also similar to my thoughts on the Darkest Dungeon RNG. There is clear ways to mitigate things and to plan around others. Sure you can still roll badly back to back, but that's also part of the fun. Causes really intense moments and overcoming it feels great
I like Darkest Dungeon's gameplay but the problem I have with it is that the setting, tone and music are so horrifically depressing that it takes away my mood while playing it. This means any extended play time isn't possible. Its art and the very successful way it makes itself miserable works against my enjoyment as a player. I really need exactly the same gameplay but instead you're magical girls or something idk.
I get a similar problem with Binding of Isaac but to a much lesser extent.
It's a shame because I can tell the loop is good and I like them, just can't really do extended play times because they're too miserable. Much worse for Dungeon compared to Isaac, I have played quite a lot of Isaac.
I love the roguelite formula and in particular I like losing and being properly challenged. This is rarely something you get in anything made by anyone outside the indie sector now. Nobody makes games you can lose anymore.
It's a hard game. It takes a lot of practice and generally learning the game since you're not gonna come back to the exact same run ever. There's good beginner guides online that are good to check out.
The problem is that my approach to this game, and all games generally, is that I just kind of go at it. No strategic thinking, no planning, no logistics. Every victory is purely down to random chance.
As such, I'm really bad at basically every video game, but I never have to think very hard about them either.