I'm posting about FTL

  • Waldoz53 [he/him, any]
    ·
    3 years ago

    god i love FTL. my only gripe with FTL is that you can beat 99% of encounters with any weapon set (at least on easy/normal, prob not on hard) or method (like killing crew) but you HAVE to have cloaking + good weapons to beat the final boss ship. i had a monster crew killing squad (bad weapons too) but we had NO chance against the boss. they heal too fast + they've got so many crew members.

    • Woly [any]
      ·
      3 years ago

      That's weird, because I found crew killing to be almost cheesy in how effective it was against the final ship. Two soldiers into each weapon room and they're effectively offline for the entirety of the fight, allowing you to dismantle the ship at your leisure.

    • GalaxyBrain [they/them]
      hexagon
      ·
      3 years ago

      Yeah, you're not wrong there, although I would say you can definitely beat the flagship with crappy weapons and no cloak. Boarding and a few other things are way less useful for it than gunboats which is a problem tho

    • FidelCashflow [he/him]
      ·
      3 years ago

      Yeah, it really did fuck me up that there was no way for my bad ass boarding squad to really do anything. I dunno if they ever chanfed it. But somehow tha tis still burned into my brain

  • zeal0telite [he/him,they/them]
    ·
    3 years ago

    RNG is part of it. How you react to the RNG is the gameplay.

    Like, sure, it sucks to lose a run cos you didn't get lucky. But then other times you get the perfect run and you laugh as you unload everything you have onto every enemy ship you encounter.

    Honestly, when I play FNV and basically know the optimal way to play the game for every build possible I start to wish that all games had RNG in them.

    • GalaxyBrain [they/them]
      hexagon
      ·
      3 years ago

      It's there but it isn't as strong as a beginner may think. I agree I. The New Vegas thing, I'd love for that game to throw me for a loop

  • Wildgrapes [she/her]
    ·
    3 years ago

    I should play this again. I've played so much but literally never quite beat the final ship

    • GalaxyBrain [they/them]
      hexagon
      ·
      3 years ago

      That can take a while. There's a pretty good chance you were doing several things fundamentally wrong, it's hard to tell if you're new. Even if you know exactly what you're doing it's still pretty hard.

      • Wildgrapes [she/her]
        ·
        3 years ago

        I'd be new since I haven't played in years. But yeah probably I was not optimizing.

        • GalaxyBrain [they/them]
          hexagon
          ·
          3 years ago

          It has a very very steep curve. Normal game mechanics are stuff that feels like scumming in normal games.

          • Wildgrapes [she/her]
            ·
            3 years ago

            Ya absolutely. I've definitely broadly speaking become better at "hard" games in the last few years. Better just install it on my work computer instead of working.

            • GalaxyBrain [they/them]
              hexagon
              ·
              3 years ago

              Look up some beginner's guides inline. You learn by dying at starting over

    • GalaxyBrain [they/them]
      hexagon
      ·
      3 years ago

      It's probably my all time favorite game. And I used to sell video games, I've at least tried a LOT

  • wombat [none/use name]
    ·
    3 years ago

    Just pick the one Mantis ship with the extra teleporters and board as many ships as possible. Congratulations, you beat FTL

  • Owl [he/him]
    ·
    3 years ago

    Loved this game. I eventually got too good at it for it to be a fun challenge, so it's definitely not RNG (except at the start with a certain handful of awful alt ships).

    • GalaxyBrain [they/them]
      hexagon
      ·
      3 years ago

      Agreed. You can overcome the random for pretty much everything if you know how

  • JoesFrackinJack [he/him]
    ·
    3 years ago

    This is also similar to my thoughts on the Darkest Dungeon RNG. There is clear ways to mitigate things and to plan around others. Sure you can still roll badly back to back, but that's also part of the fun. Causes really intense moments and overcoming it feels great

    • Awoo [she/her]
      ·
      3 years ago

      I like Darkest Dungeon's gameplay but the problem I have with it is that the setting, tone and music are so horrifically depressing that it takes away my mood while playing it. This means any extended play time isn't possible. Its art and the very successful way it makes itself miserable works against my enjoyment as a player. I really need exactly the same gameplay but instead you're magical girls or something idk.

      I get a similar problem with Binding of Isaac but to a much lesser extent.

        • Awoo [she/her]
          ·
          edit-2
          3 years ago

          It's a shame because I can tell the loop is good and I like them, just can't really do extended play times because they're too miserable. Much worse for Dungeon compared to Isaac, I have played quite a lot of Isaac.

          I love the roguelite formula and in particular I like losing and being properly challenged. This is rarely something you get in anything made by anyone outside the indie sector now. Nobody makes games you can lose anymore.

    • GalaxyBrain [they/them]
      hexagon
      ·
      3 years ago

      It's a hard game. It takes a lot of practice and generally learning the game since you're not gonna come back to the exact same run ever. There's good beginner guides online that are good to check out.

      • Coca_Cola_but_Commie [he/him]
        ·
        3 years ago

        The problem is that my approach to this game, and all games generally, is that I just kind of go at it. No strategic thinking, no planning, no logistics. Every victory is purely down to random chance.

        As such, I'm really bad at basically every video game, but I never have to think very hard about them either.