https://chinadigitaltimes.net/chinese/671510.html is a link to a Chinese-language article about it. Hearing from others (and looking at google translate), several things pop out.
The presenter specifically calls out games like Onmyoji, Arknights, Azur Lane, and Genshin Impact for differing reasons, saying that new games featuring elements in those games might be considered to be going over the line.
I think the presenter called out post-apocalytic scenarios as a problem (and that fantasy scenarios won't get you away from red lines either).
Azur Lane was called out specifically because of the anthropomorphization of IJN Ships - specifically, 'Kaga is my waifu' as a thing may be a problem going forward. This is especially hilarious as Azur Lane is much less problematic than Kantai Collection, the OTHER ship girl game which is made in Japan, because that game is much more explicitly an IJN lost-causer right-wing ideology game, whereas Azur Lane is just very very horny.
BL was explicitly prohibited, and BL-adjacent stuff was also considered a problem. Furthermore, characters that couldn't be immediately ID'd as male or female by the reviewers would also be a problem -- specifically calling out Venti from Genshin Impact. I think the presenter also called out Xianxia (the very popular genre with works like The Untamed/ Mo Dao Zu Shi) because I see 'cultivation,' which represents a technique/concept for powering up in Xianxia stories, getting called out as bad.
Other stuff - don't glorify Japanese history or culture, don't be 'inaccurate' with depictions of Chinese historical and mythical figures. This seems to be what caused a big stir with Fate/Grand Order in China, because FGO often takes significant creative license (though usually with some reason) with many of its characters. Most of the characters representing Chinese figures have had their images totally removed in game menus in the Chinese version of the game, and their names have also been excised completely, with them being referred to only by their 'class' and ID, which leads to some 'interesting 'problems in the story (which features an arc taking place in an alternate universe China.
Overall there's some maybe good stuff about restricting gacha (though as a gacha player myself I have mixed feelings), but a lot of significantly bad socially conservative stuff here. If this presentation is accurate as to what China will allow in games, we should expect significant restrictions in what is allowed to be depicted in games (and media in general), because many companies are trying to release games in China (and Chinese games are getting much better in quality and coming overseas). Don't know how else to say it, but it's pretty damn bad if you're into gaming and any kind of social justice.
https://chinadigitaltimes.net/chinese/671510.html is a link to a Chinese-language article about it. Hearing from others (and looking at google translate), several things pop out.
The presenter specifically calls out games like Onmyoji, Arknights, Azur Lane, and Genshin Impact for differing reasons, saying that new games featuring elements in those games might be considered to be going over the line.
I think the presenter called out post-apocalytic scenarios as a problem (and that fantasy scenarios won't get you away from red lines either).
Azur Lane was called out specifically because of the anthropomorphization of IJN Ships - specifically, 'Kaga is my waifu' as a thing may be a problem going forward. This is especially hilarious as Azur Lane is much less problematic than Kantai Collection, the OTHER ship girl game which is made in Japan, because that game is much more explicitly an IJN lost-causer right-wing ideology game, whereas Azur Lane is just very very horny.
BL was explicitly prohibited, and BL-adjacent stuff was also considered a problem. Furthermore, characters that couldn't be immediately ID'd as male or female by the reviewers would also be a problem -- specifically calling out Venti from Genshin Impact. I think the presenter also called out Xianxia (the very popular genre with works like The Untamed/ Mo Dao Zu Shi) because I see 'cultivation,' which represents a technique/concept for powering up in Xianxia stories, getting called out as bad.
Other stuff - don't glorify Japanese history or culture, don't be 'inaccurate' with depictions of Chinese historical and mythical figures. This seems to be what caused a big stir with Fate/Grand Order in China, because FGO often takes significant creative license (though usually with some reason) with many of its characters. Most of the characters representing Chinese figures have had their images totally removed in game menus in the Chinese version of the game, and their names have also been excised completely, with them being referred to only by their 'class' and ID, which leads to some 'interesting 'problems in the story (which features an arc taking place in an alternate universe China.
Overall there's some maybe good stuff about restricting gacha (though as a gacha player myself I have mixed feelings), but a lot of significantly bad socially conservative stuff here. If this presentation is accurate as to what China will allow in games, we should expect significant restrictions in what is allowed to be depicted in games (and media in general), because many companies are trying to release games in China (and Chinese games are getting much better in quality and coming overseas). Don't know how else to say it, but it's pretty damn bad if you're into gaming and any kind of social justice.
China digital times is a well known anti-CPC website.
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