VR seems very 2017-ish, a brief fad that kind of flared up then petered out
VR would have been huge if fans and companies started adding VR support to the best of the last 2 decades of games. For awhile it looked like that was going to happen, then it just didn't.
Instead over the better part of a decade we got like maybe 4 worthwhile apps.
Many of the greatest films and historical moments from the first half of the 20th century were lost because the companies let them rot in warehouses.
more interested in posting about Biden in their prayer warriors for ivermectin and trump facebook groups
Every year or so someone tries to make a VR browser where every website is a physical place where you can see other people who're browsing it, kinda like VRChat but the internet.
IMO that iteration of VR was kind of like if Starbucks offered a $50 cup of coffee.
There's very few people who wanted it and could afford it who didn't go out and buy it.
Now we have to get nuanced on "wanted it" and "could afford it".
Wanted It - It was first gen, not that great tbh. Then facebook bought Oculus, Oculus lied and said FB login would not be required, then facebook announced that they lied, now everyone associates VR with shitty things like forced login to facebook. There were several "unmaterialized wants", or "wants in waiting", such as waiting for more games, a killer app, flagship games, please something that's not a tech demo. I never saw evidence they were trying to branch out into business uses, such as VR as an alternative for 4+ 4k monitors. So if they tried that, they failed to market it, because I might have actually bought one for that.
Could Afford It - in the fiscally responsible sense, not the far right version of that term, of course. That shit was expensive.
Basically, the supply and demand chart condemned this product until conditions improved.
VR would have been huge if fans and companies started adding VR support to the best of the last 2 decades of games. For awhile it looked like that was going to happen, then it just didn't.
Instead over the better part of a decade we got like maybe 4 worthwhile apps.
Many of the greatest films and historical moments from the first half of the 20th century were lost because the companies let them rot in warehouses.
Every year or so someone tries to make a VR browser where every website is a physical place where you can see other people who're browsing it, kinda like VRChat but the internet.
Yeah it seems like only now older games are getting VR support, kind of missed their moment.
IMO that iteration of VR was kind of like if Starbucks offered a $50 cup of coffee.
There's very few people who wanted it and could afford it who didn't go out and buy it.
Now we have to get nuanced on "wanted it" and "could afford it".
Wanted It - It was first gen, not that great tbh. Then facebook bought Oculus, Oculus lied and said FB login would not be required, then facebook announced that they lied, now everyone associates VR with shitty things like forced login to facebook. There were several "unmaterialized wants", or "wants in waiting", such as waiting for more games, a killer app, flagship games, please something that's not a tech demo. I never saw evidence they were trying to branch out into business uses, such as VR as an alternative for 4+ 4k monitors. So if they tried that, they failed to market it, because I might have actually bought one for that.
Could Afford It - in the fiscally responsible sense, not the far right version of that term, of course. That shit was expensive.
Basically, the supply and demand chart condemned this product until conditions improved.