Give it time, even at an estimated 5 million Facebook Quest units sold, we're still pretty early in the VR tech adoption cycle; Viable consumer VR wasn't even really a thing until about 10 years ago. As the tech improves, becomes lighter, more sensory captivating, AR tech will as well and between the two we'll end up with a considerable segment of the population spending most of their time in a curated echo chamber under control of some major corporation (probably fb/meta).
Give it time, even at an estimated 5 million Facebook Quest units sold, we're still pretty early in the VR tech adoption cycle; Viable consumer VR wasn't even really a thing until about 10 years ago. As the tech improves, becomes lighter, more sensory captivating, AR tech will as well and between the two we'll end up with a considerable segment of the population spending most of their time in a curated echo chamber under control of some major corporation (probably fb/meta).