A lot of the boss fights were fun but the music was pretty unremarkable and the shine spark puzzles were so hand cramping I gave up on 100%ing it. Plus nothing I was collecting was anywhere near as interesting as what the game just gives you (most the energy tanks, all the powerups, most the +10 missles). None of the new moves were that groundbreaking. Ridley also was not in it.

It was fine, just nothing extraordinary. I think I liked Samus Returns more.

  • deadtoddler420 [any]
    hexagon
    ·
    3 years ago

    What did you play on? I played entirely in handheld and found the controls nearly unusable for the Shinespark parts. I do think itd have been more tolerable on the pro controller.

    The item pacing was a little meh. If I'm 100%ing a Metroidvania, I wanna feel really busted going into the final boss fight and nothing I was finding was giving me that feeling.

    • WhyEssEff [she/her]
      ·
      edit-2
      3 years ago

      I’m talking more like the morph ball shakeup. You have a point, though the screw attack would be that if it did like, anything to bosses. It shreds through normal enemies. I think wave beam is a weird final upgrade to get. Did you use the storm missiles a lot? They absolutely shred, I found they’re easy to forget you have them but when you remember they’re a mainstay in boss combat, though they’re more late-midgame of an upgrade, which again, weird, but it’s an interesting shakeup, so props for experimenting?

      I did half the shinesparks on wired controller. Half on handheld. After getting used to it on a wired, it became easier on handheld personally.

      Personally the QTEs are the most annoying thing to me in this game, but I think it’s a top three 2D metroid, remakes and originals. Four if we count AM2R. Def not as groundbreaking as Super Metroid, I’m personally a bit more fond of Zero Mission as well being my first 2Dtroid, but I think Dread as a new game with a previously… okay studio, I guess, holds up as a great metroid. If anything, I’m excited for Metroid 6. I want to see how MercurySteam applies the feedback on Dread.