let's see Paul Allen's city

  • Circra [he/him]
    ·
    3 years ago

    That's why I always get the soviet architecture mods and plan extensively so my cities are rows of brutalist apartment blocs interspersed with regular green areas and parkland linked with syncronised, free to use metro, tram and rail links.

          • Des [she/her, they/them]
            ·
            3 years ago

            devs are pretty sure from a former soviet republic so they probably have a very...complicated relationship with their history no doubt. game still rocks though it's was so weird to get used to building tall multistory building clusters in the middle of nowhere because it works so well

          • Bloobish [comrade/them]
            ·
            3 years ago

            Oh it's def better than most building and city sims from what I've seen on lets plays on youtube (there's this one game on steam that legit forces peeps into creating a libertarian hellscape with insanely rich people and then scores of migrant workers to unlock a futuristic utopia and the devs are proud of that). It could be that the devs don't want to go full propaganda and instead are utilizing how (G)amers have ironic love for soviet stuff minus the "filthy gobulism".

      • Circra [he/him]
        ·
        3 years ago

        Can't say I have, money and time poor atm. Is it good?

      • Circra [he/him]
        ·
        3 years ago

        I also make sure that pathways and cycle paths ensure you can literally walk or cycle to any point. There's nowhere that is only accesable by car. Intergration and overlap/dual stations also allow (theoretically) for travel to any point in the city via changing public transport. I do love Skylines.

      • Circra [he/him]
        ·
        3 years ago

        Not got my modlist at hand, but I found em mostly thru searching 'soviet' in the various categories.