yes yes yes i know zombie media is inherently reactionary because it symbolizes the 3rd world hordes rising up to take back our undeserved products of exploitation
but fuck me if this game hasn't given me some of the most memorable multiplayer experiences ever. There's just something about driving down the highway in a sprinter van with your friends smoking cigs, reloading guns and reading books in the backseat as the rain comes down that's such a fucking vibe. Roadtripping across the map to the new city addition after scouring countryside towns for food and weapons is an adventure and a half every time. Covering each other's backs as you make your way into an infested part of town is somehow the most tense and exciting experience I've had in a multiplayer game in a long time.
Another big draw for me is that after the first few days of a run when you've gotten fully established the game can be as intense or relaxed as you want it to be. Don't feel like killing zeds? Stay inside and read, work out, listen to the radio, go fishing, build a fort, maintain your car, organize your loot, etc. The simulation depth of this game very consistently allows you to follow the "if you can do it in real life you can probably do it in the game" thought process. That's how I discovered that you can poison any prepared food with small amounts of bleach, that getting an open wound while you're covered in blood increases the likelihood of getting an infection, that drinking several bottles of wine and taking sleeping pills is not a good combo, and the list of needlessly detailed aspects of this game goes on.
The game has been in development since like 2011 and as a result the modding scene is starting to rival that of Skyrim or Minecraft. Something you want to do that isn't in the game? Almost certainly a mod for that.
The only games I've really played in the last 3 months have been this and Halo Infinite. It's on sale right now, ten bucks, get it now before the devs increase the price.
It's alright. Personally, I find it a pale imitation of Cataclysm: Dark Days Ahead, which is one of my favorite games, but also I get that they're going for different things.
PZ obviously has multiplayer, and is generally focused on a more teamwork based experience, is a slower game to progress, and you're generally more fragile.
Cataclysm is more focused on crafting, and while still slow to progress, has a much much higher power ceiling for the players, with more late-game monsters and areas to progress to. Its also free and open source, which is neat.
Personally, like, PZ feels pretty empty to me, with no real variance in enemies, and not terribly exciting crafts to work towards, but at the same point, its trying to be realistic, wheras C:DDA is trying to be more fantasy-sci-fi. Not to mention, I know people will consider no multiplayer and worse graphics dealbreakers for C:DDA, but neither really bother me.