Hey there, if I pinged you that is because you had expressed interest in play-testing Realm of Bastions (TTRPG). If you are interested and want to make a character go for it, I'll be capping the amount of people in a single play by post campaign to 4 so if there is more interest I'll run more than one.
Included in the post and subsequent comments will be a game description, lore description, mechanic description, character generation process, and relevant materials for that.
As always if you have interest in reading the whole (250) page .pdf please message me and I'll give the download link.
The Realm of Bastions core rule-set will always be pay what you can as it is important to provide this to anyone who is interested in playing.
Realm of Bastions is a classless & race-less table top role-playing game that promotes shared story-telling. The world that it is based on explores many conflicts in society that are relevant even today, and the encounters may bring up a range of emotions. The Realm of Bastions is aesthetically inspired by Western, Science Fiction, and Fantasy genres exploring some conflicts present in those genres.
The Realm of Bastions is similar yet distinct from the modern world, and will contain themes relating to Technology vs. Magic, tradition vs. innovation, oppressors vs. oppressed, urban vs. rural, among others.
Each Encounter can be designed collectively as an entire group, a single person, or any number in between. The game is designed so that every part of the table top role playing experience can be done so through the Encounter building tools.
The intent of the game is to build friendship through the experiencing of challenging, gritty Encounters while role-playing characters that are capable yet vulnerable. Each player will make difficult choices with their character both in a narrative sense as well as within the mechanics of the game itself.
The game uses a large amount of options to create Actors and then Encounters for which to role-play these characters. The group of players then weave these Actors and Encounters together to create a shared narrative while progressing the Abilities of the Actors.
In the Play by post I will be creating the encounters, I will use another post as the "play by comment" post, this one is where I would like your character to be posted.
In the format of:
Name:
Statistics
Body:
Mind:
Spirit:
Current/Max Stamina: /
Life Paths Experienced:
Active Ability Pool:
Physical Inventory:
Mental Inventory:
Faction Limit:
Faction Points:
Dosh:
Equipment/Items:
Abilities:
Background
For each Life Path experienced please include one to two sentences describing the way the Life Path contributed to the development of the character. In addition please include a physical description of the character.
I'll provide a sample character to help make this more clear.
This is one of the first few times I have run this with others so please be patient and ask as many questions as you can they help me!
Settings
Inner Bastion
Considered a marvel of the Realm, Inner Bastion City is a mixture of human effort combined with magic and technology. The wealth of Inner Bastion City manifests as polished stone streets, dense, extravagantly decorated noble estates, the monumental radiance of the God-king’s tower & the Church of Bastion. Most buildings within Inner Bastion have steam powered lighting (when specialized mineral filaments mined in Tou’Ka are exposed to hot steam it glows a bright white light), temperature control through steam and hydraulic technologies, and even a sanitation system utilizing a large network of steam/water pipes under the streets which intersect with the sewer network that radiates out to Middle Bastion. The amenities within Inner Bastion are the pinnacle of the Realm, at least according to those that dwell here. In the center of Inner Bastion is the God-King’s tower, with the Inner Walls separating Inner Bastion from Middle Bastion. Compared to Middle Bastion it is clean, open, and opulent in design with Luxury Goods used as decorations all over the place. In the Northwest Sector of Inner Bastion is the Temple of Bastion, in the Northern Sector are the Daro Estates, the Northeastern Sector is where the Guard Hall is located, the Western & Southwestern Sectors are Merchant’s Row, while the Eastern to Southeastern sectors are the Shadoon Estates.
The God-King’s Tower
Temple of Bastion
Merchant’s Row
Ka’mel’s Saddle
Daro Estates
Wandering Star
Setting pt.2
Bastion Guard Hall & Jail
Inners/Middles Guard Tower
Shadoon Estates
Salu Distillery & Charto Brewery
Middle Bastion
Between the Outer Walls and the Inner Walls is the vast region known as Middle Bastion. About three times the size of Inner Bastion there are three sectors radiating out from the Inner Walls to the Outer Walls. The first sector closest to Inner Bastion is comprised of the Factories and Warehouses, the second sector is known as the Dusties as the combined air pollution from the Factories and the tilling of the Farmlands results in a haze. The last sector is also the largest and is dedicated to the Farmlands, large swaths of earth tended to by magic and expertise. Finally the large Guard Towers of the Outer Walls allow access to large bridges over the rivers that surround Bastion City, this is where the Cliff-side Fisheries are, in many sections of river surrounding Bastion City the water has carved deep into the earth creating chasms of fast moving water where the best fish in the Realm can be caught. While Inner Bastion is an almost dizzying array of Luxury Goods displayed in whatever artisanal way is in trend Middle Bastion is utilitarian oriented. Built from scavenged supplies, and Material Goods passed over by the Noble Families the buildings of Middle Bastion are cheap, shoddy, unreliable, and in many instances quite dangerous.
Farmlands
Setting pt.3
Inners/Middles Guard Towers
Middles/Outers Guard Towers and Bridges
Silver Wolf Tavern
High Priestess Hokaine’s Missionary
Warehouse & Factory District
The Dusties
Salu’s Ka’mel Jousting Ring and Bazaar
Cliff-side Fisheries
The sewers
setting pt.4
Outer Bastion
The largest region of the Realm by far, the terrain of Outer Bastion is varied and fantastic. The Northern most region consists of the vast Dragon Mountains that start at the Dragon’s Maw Volcano in the Northeast territory of Zeu’Ka. The highest peaks are in the Northern Permafrost known as the Dragon’s Spine. Some of the most fertile lands are in the Tou’Ka Lowlands just south of the Dragon’s Spine. In the Northwest the Dragon’s Tail section of the Dragon Mountains curves around the Sand-Dunes of Zol’Ka becoming the Western Foothills by combining with the hills of the Mirage Mountains. The Mirage Mountains border the Southern Region of Outer Bastion, the highest peaks of the Mirage Mountains are in the Southeast by Phen’Ka. The snow-pack of these peaks feed the Trickle of the Fens of Madness. As the Mirage Mountains trend westward they quickly diminish in size in the Southern region before jutting upwards in the Southwest creating the Red Pillars before getting rapidly diminishing in size to become the Western Foothills just past Lake Den’Ka. Some ‘Ka explorers tell tales of traversing the Dragon Mountains and finding themselves in the Mirage Mountains as well as the inverse.
Northwestern Sand-dunes
Northern Lowlands
Northeastern Volcanic Region
Skyward Monolith
Fens of Madness
Setting pt.5
Ruins of Zol’Ka
Red Pillars
Lake Den’Ka
The Worm Trail
The Skies of Bastion