The type of game that when you recommend it, you have to clarify they need to play a few hours before they'll understand.

To me, many JRPGs have this problem. Xenoblade, Final Fantasy (14 especially), Tales, Kiseki, etc all take forever to get interesting.

  • OldMole [he/him]
    ·
    2 years ago

    Pathfinder: Wrath of the Righteous starts with going through a boring cave with boringly easy centipede enemies you fought maybe 500 of in the previous game. Then you meet a character with the most Marvel-ass quippy dialogue, the game has some good writing, just not in that cave. Then, before the game has given you a chance to start caring about it, it hits you with a knockout punch of a page full of text about something boring, I just quit playing there when I tried it the first time.