The type of game that when you recommend it, you have to clarify they need to play a few hours before they'll understand.

To me, many JRPGs have this problem. Xenoblade, Final Fantasy (14 especially), Tales, Kiseki, etc all take forever to get interesting.

  • Dingdangdog [he/him,comrade/them]
    ·
    há 2 anos

    Yeah dragons dogma felt like a prototype for a real game. I have trouble getting into it for a lot of reasons, though from what I've seen the late game seems to be way more dungeon crawly and atmospheric than the walking across the open-world forever.