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    • I_KEEP_FORGETTING [they/them]
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      edit-2
      3 years ago

      it's by far NOT WoW's biggest problem, but in an ideal world it would be. WoW's much worse at creating player interaction than even FF14, and every step of the way, in what was the most accessible MMO at the time, the playerbase was like "this is a terrible idea". Cross server play should have never come to WoW. Don't even get me started on instant-cap tokens. If you want to get to another continent, you should have to pay a mage, play a mage, or wait for the goddamn boat.

      We can see the damage these qol features like a group finder can do if not implemented with the rest of the game's systems in mind, this isn't a "well, it might work out this time". Xi is right and fuck video games, but multiplayer games like these have the chance to be the only really decent thing about gaming. You create an online social structure that can and has, in many cases, has turned into real life support systems. The real FF11 is literally the friends you made along the way. So no, I don't really respect any opinion that's like "these players are toxic because they didn't let their community get shattered with a series of menus for a 3 month player uptick and then record lows". That's just nonsense that people are going to read and look at this genuinely beautiful social experience and think to themselves "wow, what a piece of shit, never looking at that game."

      Also I think toxic is just a useless buzzword at this point. Like, at some point you could call League players toxic and it meant something, but if toxic is "I don't get this and I don't like it", why have the discussion at all? Dark Souls players are toxic because I think that game's bad.