Honestly, it's very early. It's one of the most feature complete early access games I have played in a long time.
It has similar survival aspects compared to Ark, valheim, and Conan. Building is not punishing with reasonable material requirements. You assign pals to your base, and they perform actions based on their available skills (mining, logging, handiwork, planting, watering, etc) and their passive traits (randomly assigned modifiers). You can keep a party of 6 with you, including one that can be out walking along as a companion. Some can be mounted, some can be used for extra oomf in combat, some will guide you to resources.
There are dungeons around the map that have bosses and loot, as well as some more elusive pals.
It's a bit like Satisfactory in that you setup resource nodes and your outpost will generate those and allow you create things from it. There are a lot of pals to find apparently, as I continue to find new ones while exploring. There are boss battles, sometimes you'll find a camp of syndicate guys (poachers) and free their captive pal from a cage to obtain it.
Idk man, I'm having a blast playing it. It's very forgiving for a survival game, and reasonably easy to manage your base. Resources are plentiful, gameplay loop is pretty solid, and exploration is fun.
Where it will go from here, considering this is the first public build of an early access title, idk. But it has a really good foundation.
Honestly, it's very early. It's one of the most feature complete early access games I have played in a long time.
It has similar survival aspects compared to Ark, valheim, and Conan. Building is not punishing with reasonable material requirements. You assign pals to your base, and they perform actions based on their available skills (mining, logging, handiwork, planting, watering, etc) and their passive traits (randomly assigned modifiers). You can keep a party of 6 with you, including one that can be out walking along as a companion. Some can be mounted, some can be used for extra oomf in combat, some will guide you to resources.
There are dungeons around the map that have bosses and loot, as well as some more elusive pals.
It's a bit like Satisfactory in that you setup resource nodes and your outpost will generate those and allow you create things from it. There are a lot of pals to find apparently, as I continue to find new ones while exploring. There are boss battles, sometimes you'll find a camp of syndicate guys (poachers) and free their captive pal from a cage to obtain it.
Idk man, I'm having a blast playing it. It's very forgiving for a survival game, and reasonably easy to manage your base. Resources are plentiful, gameplay loop is pretty solid, and exploration is fun.
Where it will go from here, considering this is the first public build of an early access title, idk. But it has a really good foundation.