Permanently Deleted

  • Helmic [he/him]
    ·
    3 years ago

    I've been playing Breath of the Wild lately, and while the game gets pretty excessive in how much it'll annoy you with things like rain and weapon durability and horses you can't ride half the time because you can teleport but not your horse, with no real way to work around it except by randomly wandering into a DLC item that just completely erases the problem, it's still an unusually fun open world game. All of its systems work together, you've got a single goal of beating Ganon and everything in the game helps you towards that goal. Horse taming gets you a horse that you'll need to move around to get all the other shit on the map, the cooking system gets you healing items and eventually really powerful buffs you can afford to keep up for every tough fight, shrines increase your HP and energy, seeds increase your weapon slots so that you can deal more damage before finally running out of weapons, etc. There's a ton of different things to do and there's a variety of unique interactions between your powers, but everything works together as a cohesive whole so that you can feel like you can engage with any one part of the game and be rewarded with something worthwhile for it.

    Meanwhile, something like Star Citizen is just filled with parasitic design, with all these disjointed systems that are half baked and only really promise to interact with the other systems at a much later date, maybe. The only long term goal seems to be accumulation of credits, but that keeps resetting regularly and the whales in that game already buy the endgame sh it you'd buy with credits anyways.

    There's still fun to be had in what exists of that game but the economic incentives of the devs do not line up with making a good, finished, fun game. They make millions of dollars selling ships, so that's what everything else has to be in service of.