spoiler
Overall I fucking loved it but there was a few parts of the ending that felt a bit anti-climatic. I get they wanted to structure the story is such a way that even players who fucked the investigation up could find the killer, but it is weird that there’s really no way to really solve the case before shit goes down and then you just, find the guy. But I guess that feeds into the narrative that no single person is really in control of much outside of themselves.
Also didn’t like there wasn’t a “I’m turning I my badge” option for Harry (if there was one I didn’t see it). That seemed to fit the best into my RP. But idk maybe Harry wants to sober up entirely before he makes such a decision. I did get Kim to agree to be my partner tho which made me happy. I also also expecting as sort of “trial” at the end where my psyche makes an analysis of what kind of cop I turned out to be, but we just got in the motor carriage and left.
Kinda tempted to reload a save from before I encountered Ruby cuz I’m pretty sure there’s shit I missed, I was playing things kinda safe cuz I was sorta RP Harry as trying not to fuck things up and I think that bit me. Also I’m bummed I never got to meet with Steban again, don’t think I timed that right.
Anyway I’ll probably do a fash play through in a month or so.
This is good to know. I’ve fucked myself over hard in old school rpgs by not investing enough in some skill that shouldn’t have mattered as much as it did.
Does a 5421 stat spread make sense?
Another point, unlike like other RPGs that end to reward dumping a ton of point into a handful of skills, DE tends to reward a more jack of all trade approach, so as you play you probably want to dump at least a few points into other skills. But having a lot of points in one or two is still a viable thing to do.