in the case of Cyberpunk, it was an issue with being way too ambitious for the development time that they had - they were trying to make a GTA-style open world game, except the studio had no prior experience with that (Witcher 3 was open world, but the urban setting here makes things a lot more complicated), they restarted development at some point, they were throwing a ton of shit in (cars! owning and decorating your own apartments!), and as a result the game just wasn't ready when the execs decided to push it out
Star Citizen on the other hand is mostly a grift, but it also has a similar thing going on, with the scope being expanded further and further despite there not even being a proper, stable base to build on, leading to jank like this
And the thing is a lot of the linear sequences of the game was pretty good, the game should've been just like that from the start. Perhaps with some sort of hub system.
But in that reality people would likely complain about how the game is "limited" instead and ask for the game to be open world.
Yeah, this whole drive towards open worlds is one of the trends in modern gaming I really don't like. I'd take an immersive sim with a bunch of smaller, but rich in interesting content levels over a massive bloated open world any day. The Prague exploration in Deux Ex: Mankind Divided was far more interesting than any open-world game I've played (not that I've played that many, I don't really keep up with most modern games since my PC's pretty old), it took me like 3 hours to even get to the main quest.
Yea open world push has made a lot of great games kinda meh, even though Metro exodus was fun I much preferred the immersion you got in 2033 and last light being much more confined, and it felt like the plot flowed much more successfully.
in the case of Cyberpunk, it was an issue with being way too ambitious for the development time that they had - they were trying to make a GTA-style open world game, except the studio had no prior experience with that (Witcher 3 was open world, but the urban setting here makes things a lot more complicated), they restarted development at some point, they were throwing a ton of shit in (cars! owning and decorating your own apartments!), and as a result the game just wasn't ready when the execs decided to push it out
Star Citizen on the other hand is mostly a grift, but it also has a similar thing going on, with the scope being expanded further and further despite there not even being a proper, stable base to build on, leading to jank like this
And the thing is a lot of the linear sequences of the game was pretty good, the game should've been just like that from the start. Perhaps with some sort of hub system.
But in that reality people would likely complain about how the game is "limited" instead and ask for the game to be open world.
Yeah, this whole drive towards open worlds is one of the trends in modern gaming I really don't like. I'd take an immersive sim with a bunch of smaller, but rich in interesting content levels over a massive bloated open world any day. The Prague exploration in Deux Ex: Mankind Divided was far more interesting than any open-world game I've played (not that I've played that many, I don't really keep up with most modern games since my PC's pretty old), it took me like 3 hours to even get to the main quest.
Yea open world push has made a lot of great games kinda meh, even though Metro exodus was fun I much preferred the immersion you got in 2033 and last light being much more confined, and it felt like the plot flowed much more successfully.