I've got competitive tree felling, log flume riding, and caber tossing. There's archery and boxing/wrestling. There's chess, there's a pie eating competition, even an obstacle course.

That gives me all the mechanics I'm interested in settling the players into immediately - ranged and melee attacks, skill checks, saves, skill challenges, and roleplay - but I need more fun side bits to help set the scene. There's food stalls, a bar, a little gambling, and I'm probably going to have a children's storytime place the players can go and make up wild tales, but what other kinds of flavour do you pepper around your festivals for the players to interact with?

The campaign is Abomination Vaults for anyone with setting specific ideas.

  • carpoftruth [any, any]
    ·
    9 months ago

    Have a big monstrous beast on a skewer over the fire, like a giant spider or an ankheg. The cook might be struggling to carve it up, or it might be a contest of who can eat the whatever gross bit, or the monster catcher is telling lies about how they caught it to bask in glory.

    A griffin cub or similar small flying beast is being used to give children rides. Maybe this is under duress, maybe the beast likes doing it against the wishes of an older and more dignified member of the same species. The beastmaster may mistreat the animal or might be protecting it from some worse fate. Talk to animals is important here.

    Marketplace filled with oddities from far away. Maybe underground dwellers wrapped in heavy cloaks to keep the light out of their eyes are selling mushrooms to surface folk.

    Pickpockets are out in force. The party spots one in action (or has their own stuff stolen) - do they seek justice or let it slide?

    Tarot reading/fortune telling. This is a fun way to advance player character plots or give yourself a hook to use in the future as GM.

    Fish out of water - if this is predominantly a peasant/villager affair then have a carriage of nobles show up to gawk. If the other way around, Ma and Pa Kettle show up with their brutish country mannerisms.

    Fireworks - everyone loves fireworks. Have a fireworks person who will sell sparklers to the kids but is holding on to the big ones for the finale at the peak of the fair. Will they last that long before the party tries to steal them/set them off/use them as a distraction?

    Fantasy themed candy/treats are good. Make it weird, make the townsfolk thrilled that this special vendor is back - everyone loves candied cranium rat on a stick.

    Finally, think about whether or how this ties into your broader campaign. A festival can just be a playground for your players, but they could also know that someone they need information from/need to kidnap/kill is with the festival but they don't know who (meaning they need to ask around and talk to different people). Maybe there is an object they want to steal from a guest. Maybe the map they need is a prize to be won from a ring toss contest, and there's a child ringtoss prodigy that is running the table.

    • ProfessorOwl_PhD [any]
      hexagon
      ·
      9 months ago

      Unfortunately quite a few of these roles are already taken by campaign NPCs, and I don't want to open the campaign by taking player's meagre belongings, but I'll definitely be stealing the monster roast (it's a seaside town, so I'll use something aquatic) and fantasy candies, they sound great.

      The festival is solely a playground for the players to get used to things, before the campaign-triggering event as dusk falls. The module opens with the PCs already investigating spooky lights from the old abandoned lighthouse, but I want to give the town it's in and the PCs some characterisation instead of jumping straight into initiative - every NPC I have at the festival so far is someone who will (/can) help the PCs later once the plot gets going, and they're going to stay in the same town for all 10 levels so I want to give the players a personal attachment to the place and people.

  • FlakesBongler [they/them]
    ·
    9 months ago

    I learned how to do tarot readings so I could accurately do Harrow sessions with my players and use them as a way to give cryptic foreshadowing to campaigns

    My players always like it, though I suspect it's mainly because I always ham it up

    • ProfessorOwl_PhD [any]
      hexagon
      ·
      9 months ago

      The players will be getting a harrow reading from the major NPC after the festival, but I've rigged it for the campaign - have you found it worth doing it the "proper" way? Like, do your players more just enjoy the reading, or do they keep thinking about the cards and bringing them up later?

      • FlakesBongler [they/them]
        ·
        9 months ago

        My players always think they know what I have planned, so I often use the reading to kind of throw them for a loop and give myself a challenge to make the reading accurate, but not in an obvious way

        One time, the cards lined up to indicate a betrayal was in the works

        So my players got very paranoid, questioning everyone they met, always using sense motive to suss out if they were going to get stabbed in the back

        The betrayal came in the form of their intelligent ship, which they never even thought to check had a personality, deciding to return to it's ailing former owner during a time when the players wanted to follow a treasure map they found

  • barrbaric [he/him]
    ·
    9 months ago

    If local kids spot someone who looks like a wizard, they're going to ask them to cast some spells.

    • ProfessorOwl_PhD [any]
      hexagon
      ·
      9 months ago

      I hadn't thought about wandering kids being annoying, this is a great idea.

  • SpiderFarmer [he/him]
    ·
    8 months ago

    Always need a low-level Illusionist as well as somebody selling little dolls or ocarinas.

  • hmmm [any, they/them]
    ·
    9 months ago

    not sure if this is still relevant, but maybe check out "The Wild Beyond the Witchlight". Chapter 1 is a carnival.