Yeah, when I first heard about MP 1 & 2 being remade I immediately thought it'd be some Definitive Edition dumpster fire but was delighted to learn that not only was Remedy involved, they were handling development and were apparently the ones who approached Rockstar about doing it in the first place.
I wonder how extensively the games are going to be "remade". Remedy is a relatively small studio and they're already working on Alan Wake 2, a Control sequel and some multiplayer thing, and I presume actual full remakes would be pretty costly. On the other hand, the games are old enough I don't think a simple Alan Wake Remastered style sprucing up would be enough.
I hope they go wild with the environmental destruction.
I remember the first time I bullet dodged into a room full of mobsters around a table with briefcases full of cash and lighting the whole room up John Woo style. Cash and paper and blood and splinters of wood flying in slow motion, there was nothing like it and never really has been except for maybe F.E.A.R.
Alan Wake is a really awkward game. I like the lore but the level design and combat kinda blow.
The setting clearly has a lot of thought put into it and it was actually originally going to be an open-world game where you freely roamed Bright Falls and fought the Dark Presence at night before it was arranged into a cinematic seventh-generation console shooter :sadness:
I would be fine with the mediocre "this cant be a walking sim" game mechanics if they just centred the damn camera, motion, and crosshairs instead of trying a fancy cinematic dutch angle that makes be constantly walk with a 10 degree lean.
I play flight sims and Skyrim in VR, I have a high tolerance of nausea and shitty controls that get in the way of playing, but no game has ever made me feel as physically ill and frustrated trying to play it.
Yeah, when I first heard about MP 1 & 2 being remade I immediately thought it'd be some Definitive Edition dumpster fire but was delighted to learn that not only was Remedy involved, they were handling development and were apparently the ones who approached Rockstar about doing it in the first place.
I wonder how extensively the games are going to be "remade". Remedy is a relatively small studio and they're already working on Alan Wake 2, a Control sequel and some multiplayer thing, and I presume actual full remakes would be pretty costly. On the other hand, the games are old enough I don't think a simple Alan Wake Remastered style sprucing up would be enough.
I hope they go wild with the environmental destruction.
I remember the first time I bullet dodged into a room full of mobsters around a table with briefcases full of cash and lighting the whole room up John Woo style. Cash and paper and blood and splinters of wood flying in slow motion, there was nothing like it and never really has been except for maybe F.E.A.R.
F.E.A.R. series kicks ass, now those are remakes I'd like to see (Probably not gonna happen).
Correction: the first game kicks ass, the sequels just got worse and worse
Did I stutter? :knifecat:
The Gearbox expansion that was non-canon was alright I thought.
I have a serious soft spot for fear 2 tho. Its not good but it keeps enough of the original formula that its really not that bad.
Control had some pretty incredible environmental destruction, funnily enough
That's why I'm kinda hyped. Also nostalgia is a helluva drug.
Wish I could get into Alan Wake but the wonky over the shoulder camera makes it impossible for me to enjoy it.
Alan Wake is a really awkward game. I like the lore but the level design and combat kinda blow.
The setting clearly has a lot of thought put into it and it was actually originally going to be an open-world game where you freely roamed Bright Falls and fought the Dark Presence at night before it was arranged into a cinematic seventh-generation console shooter :sadness:
I would be fine with the mediocre "this cant be a walking sim" game mechanics if they just centred the damn camera, motion, and crosshairs instead of trying a fancy cinematic dutch angle that makes be constantly walk with a 10 degree lean.
I play flight sims and Skyrim in VR, I have a high tolerance of nausea and shitty controls that get in the way of playing, but no game has ever made me feel as physically ill and frustrated trying to play it.