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  • Huldra [they/them, it/its]
    ·
    3 years ago

    Turns out that when you build a game around the concept and promise of making a profit, that turns it into a job so you're either being exploited and having no fun because its soul crushing, or you're the exploiter and you dont care about a single facet of the game experience as long as you make your profit.

    Its being marketed like "what if when you got a tactical nuke in CoD that gave you 5 dollars?" but instead it turns into like, you get hired by the guy who monopolised the nuke supply and you have to work in the nuke dropping facility while giving 4.99 of those dollars to the CEO of nukes for the opportunity to get the nuke killstreak in the first place.