yeah, haha. and it's not like the other team couldn't just counterpick.
I feel like it actually added more intrigue to the game because you'd see shenanigans like that, or desperation moves like the whole team coordinating under pressure to all switch to a particular hero for one last push. There were some things that were broken... like trying to keep a team of 6 Tracers off the point. But those could and would have been fixed over time. I think they went to a limited format much more for immersion and simplicity at the end of the day that actual gameplay quality or balance.
at the start, there weren't even limits on how many people could play a given hero at once. I don't care what anyone says--that was better.
All bastion teams were hilarious
yeah, haha. and it's not like the other team couldn't just counterpick.
I feel like it actually added more intrigue to the game because you'd see shenanigans like that, or desperation moves like the whole team coordinating under pressure to all switch to a particular hero for one last push. There were some things that were broken... like trying to keep a team of 6 Tracers off the point. But those could and would have been fixed over time. I think they went to a limited format much more for immersion and simplicity at the end of the day that actual gameplay quality or balance.
It turns out there is a Custom Game section. I just played a game where you spawn with a random hero each life and now I'm going to try 6V6 QUAD TANK!