I regret to inform you it's Not That Good

  • Quimby [any, any]M
    ·
    3 years ago

    at the start, there weren't even limits on how many people could play a given hero at once. I don't care what anyone says--that was better.

      • Quimby [any, any]M
        ·
        edit-2
        3 years ago

        yeah, haha. and it's not like the other team couldn't just counterpick.

        I feel like it actually added more intrigue to the game because you'd see shenanigans like that, or desperation moves like the whole team coordinating under pressure to all switch to a particular hero for one last push. There were some things that were broken... like trying to keep a team of 6 Tracers off the point. But those could and would have been fixed over time. I think they went to a limited format much more for immersion and simplicity at the end of the day that actual gameplay quality or balance.

        • CanYouFeelItMrKrabs [any, he/him]
          ·
          3 years ago

          It turns out there is a Custom Game section. I just played a game where you spawn with a random hero each life and now I'm going to try 6V6 QUAD TANK!