I wish there was more backlash about this.

Some of tech YouTubers like Linus Tech Tip mention the power usage, but meme about it.

    • SerLava [he/him]
      ·
      3 years ago

      The ones above 2060 matter if you have a high res screen or high framerates or both, or if you capture video of said games

    • hypercube [she/her]
      ·
      3 years ago

      tbf basically infinite power is arguably useful for rendering, same as crypto, since you can get up to some really silly bullshit with shaders. But yeah, no clue why the Gamers clamor for 3080s... it looks the same to me

      • prismaTK
        ·
        edit-2
        1 year ago

        deleted by creator

        • hypercube [she/her]
          ·
          edit-2
          3 years ago

          by "looks the same" I include the difference between 1080/4k (ideal resolution is still 1440x900 imo) and 60/120fps, the latter probably because I don't like games asking me to react to something in real time. You will receive a response when I'm good and ready, machine

        • hypercube [she/her]
          ·
          3 years ago

          don't worry my works are very amateur. Guess I could pay for one of those render farms but I wanna have decent realtime performance for figuring out lighting & it's gotten to the point where my silly little node shaders mean that switching to shaded view takes 10+ seconds to resolve and I'm an impatient creature

            • hypercube [she/her]
              ·
              3 years ago

              working in Blender, only like 7-8 mask layers that each have their own simple principled shader. Framerate is decent once it's baked, it's just that (I think) blender rebakes the shader each time you switch out of shaded view, even if you haven't touched it. Was fine when I had a hand me down discrete GPU from like a decade ago, but I've burnt through all of my friends' old ones and I can't be arsed with buying a scalped used one for like £150 that'll just die in a year or two y'know

                • hypercube [she/her]
                  ·
                  3 years ago

                  ye never touched renderman, but am in the same position as you because cycles only supports GPUs that can do compute stuff. Bit concerned about my rig once summer really gets going lmao

                    • hypercube [she/her]
                      ·
                      3 years ago

                      yeah, probably gonna go for a 3050 because it's around that price point + isn't about to crumble into dust, and cycles works the same in the viewport + render so it'll sort me out on both fronts. and we should have one! Trouble is that we'd need to find a moderator, I'm too much of a mess for that lol

    • Crawdadio [he/him]
      ·
      3 years ago

      This is sorta true for flat screen gaming, but if you want to play vr you need a pretty hefty gpu. You can get by at low resolution with a 2060 but you're much better off with a higher end card. Especially if you want to play wirelessly since you need a little extra overhead for encoding. I'd still argue a 2060 isn't quite enough for flat screen anymore but a 3060 definitely is for 99% of users and will be for the foreseeable future.