I like cards in video games because I find them intuitive, and I think they can work well in giving you a limited number of meaningfully distinct choices, as opposed to incessant minor tweaks. I think Slay the Spire is a great example, I've put a lot of hours into it and it has a lot of replayability, with interesting decisions both in how you build your deck and how you play your hand. A lot of games kinda have this "spam A to make number go up" gameplay that's not very interesting, or with 4X games often you make a decision and then have to spend a lot of time on micromanagement to implement that decision.
I don't really get wanting mechanics to be covered up? Generally I want to understand the mechanics of a game so I know what I'm doing and I'm not just bumbling around.
StarCraft with cards could be interesting. As it is, people figure out the mechanics of the game and what strategies work best and then it's just a question of who can execute them the best. Cards could introduce a random element that could reward more adaptable strategies, you don't get the card you were hoping for but you pulled a powerful card for another strat so you switch over to that, even though you don't usually play it.
I don't get it. I'd be fine with that, in fact I've played games like that where it spins a ticker with successes and failures marked. It's a game, I expect it to look like a game.
I like cards in video games because I find them intuitive, and I think they can work well in giving you a limited number of meaningfully distinct choices, as opposed to incessant minor tweaks. I think Slay the Spire is a great example, I've put a lot of hours into it and it has a lot of replayability, with interesting decisions both in how you build your deck and how you play your hand. A lot of games kinda have this "spam A to make number go up" gameplay that's not very interesting, or with 4X games often you make a decision and then have to spend a lot of time on micromanagement to implement that decision.
I don't really get wanting mechanics to be covered up? Generally I want to understand the mechanics of a game so I know what I'm doing and I'm not just bumbling around.
StarCraft with cards could be interesting. As it is, people figure out the mechanics of the game and what strategies work best and then it's just a question of who can execute them the best. Cards could introduce a random element that could reward more adaptable strategies, you don't get the card you were hoping for but you pulled a powerful card for another strat so you switch over to that, even though you don't usually play it.
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I don't get it. I'd be fine with that, in fact I've played games like that where it spins a ticker with successes and failures marked. It's a game, I expect it to look like a game.