PootrKrobuttkin [any] to games • edit-22 years ago*Permanently Deleted*trashexternal-linkmessage-square73 fedilinkarrow-up158file-textcross-posted to: chat
arrow-up158external-link*Permanently Deleted*trashPootrKrobuttkin [any] to games • edit-22 years agomessage-square73 Commentsfedilinkfile-textcross-posted to: chat
minus-squaressjmarx [he/him]hexbear3·3 years agoI mean a grid is a grid, but the way that military units in Civ 5&6 can't stack up, the way that districts take up tiles on the map, etc just seems a lot more artificial and "gamey" than the way the previous games did it. link
I mean a grid is a grid, but the way that military units in Civ 5&6 can't stack up, the way that districts take up tiles on the map, etc just seems a lot more artificial and "gamey" than the way the previous games did it.