A game has dodge rolls, a mechanic thats been in games for decades

Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:

(I actually like the Souls series don't kill me pls)

    • maya [she/her, they/them]
      ·
      3 years ago

      Dark Souls and Monster Hunter have totally different gameplay loops though. There are also some differences in the combat that make them feel very different, like the lack of i-frames on Monster Hunter's roll.

    • mittens [he/him]
      ·
      edit-2
      3 years ago

      Arguably MonHun was an answer to Phantasy Star Online. So in a way, it was Sonic Team, under Yuji Naka no less, the people that really envisioned the real-time block-dodge-attack action RPG loop that would define both games series. Straight after developing Sonic Adventure too lmao.