A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don't kill me pls)
A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don't kill me pls)
Monster Hunter
Dark Souls and Monster Hunter have totally different gameplay loops though. There are also some differences in the combat that make them feel very different, like the lack of i-frames on Monster Hunter's roll.
It does have i-frames, just not very many of them.
It's literally like 2-5 depending on game and decorations.
It's 0.2 seconds by default iirc, the exact number of frames varies because some of the handheld games are 30fps
Investing in evasion gets up to about 0.5s
Wait really? That seems so long.lol.
Monster attacks have a lot of active frames so it can feel like the timing is way shorter
Ah yeah that's right. There are also some attacks that are just impossible to i-trame through, usually revered for final boss fights or hugely telegraphed aoe's
Arguably MonHun was an answer to Phantasy Star Online. So in a way, it was Sonic Team, under Yuji Naka no less, the people that really envisioned the real-time block-dodge-attack action RPG loop that would define both games series. Straight after developing Sonic Adventure too lmao.