A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don't kill me pls)
A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don't kill me pls)
Games like Souls existed long before that though.
Like, I enjoy Souls games and am glad they got popular enough to influence AAA titles but Monster Hunter was doing that shit long before them.
Yeah but From was doing the same thing with Kings Field and Armored Core before the first Monster Hunter came out
Also, Monster Hunter didn't gain much traction in the west until World, which was long after Souls games had made their mark. There's also some pretty big differences in their gameplay. Between the focus on boss fights, the lack of i-frames, and the totally different gameplay loop, I'm not sure it's fair to say they're quite the same thing. Souls definitely didn't invent most of the systems it uses, but to call it a "generic third person action game" seems deliberately dismissive.
monster hunter rolls do have fewer iframes without skill support but it's not zero
A mechanic doesn't exist until it gets popular in the west
"I really like the new God of War, the slower paced combat reminds me of Dark Souls!"
:so-true: "Umm, actually Monster Hunter had slow paced combat before Dark Souls did so you're not allowed to say that"
:yes-chad: yes