A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don't kill me pls)
A game has dodge rolls, a mechanic thats been in games for decades
Gamers: THIS IS JUST LIKE ELDEN RING!!!1! :so-true:
(I actually like the Souls series don't kill me pls)
Zelda has some of the same mechanics on the surface, but a lot of them function quite differently. You're not meant to roll through attacks like in Dark Souls, you don't have a stamina bar, you can use items but can't swap weapons, etc. Not to mention how different the out of combat sections of each game are. No one is suggesting that Dark Souls invented lock-on or dodge rolling, but a game isn't generic just because it didn't come up with every single mechanic it uses, and other games can still be inspired and influenced by the specific ways that it utilizes those mechanics. I mean, we all agree here that Disco Elysium was a fantastic and innovative RPG, but its mechanics are as old as the genre itself.