I also imagine that artists, animators, and coders might need to get used to what a new gen of consoles handle before a project is far enough along that they have real work. So maybe redoing assets of older games is something that's always happened, and the PS4/PS5 generation spike in remasters and remakes is admin staff pushing those projects further for the sake of "efficiency".
I also imagine that artists, animators, and coders might need to get used to what a new gen of consoles handle before a project is far enough along that they have real work. So maybe redoing assets of older games is something that's always happened, and the PS4/PS5 generation spike in remasters and remakes is admin staff pushing those projects further for the sake of "efficiency".