Any game where it has a stupidly long unskippable intro or tutorial.
It's very strange in general how video games often seem to struggle with an engaging tutorial, but it's never been a mystery how to make one, just make it optional and let the player go at their own pace, giving them opportunities to do things instead of homework.
Oooh yeah! First time hearing a fast zombie howl, or that damn hiss of a poison headcrab
Replaying World at War on veteran difficultly and getting to the German sniper in Stalingrad, or the entire Reichstag mission in general.
The Reichstag mission, however, has the greatest payoff at the end
True, it is well worth it, but that doesn’t mean that the 100+ deaths before weren’t excruciating.
Grenades, Stg’s, and Panzershreks galore
call of duty modern warfare 2
that airport
super mario bros 3
when the scenery moves by its own
tetris
when you turn the figure in the wrong way and you just have one line left
silent hill 2
when you're running from pyramid head in the hallway with mary
Tbf there were worst parts, like that fetus thing and fish spitting the acid.
I thought that part was interesting tbh but of course underwhelming after the castle.
The Underground bit in Metal Gear Rising Revengeance. Anytime there's semi-forced stealth that game grinds to a halt.