Watched the Starfield gameplay, when Todd Howard pulled out his space laser to mine iron ore it was like my soul left my body and i watched the rest of the trailer in a dissociative state.
I like Minecraft. It's a good time. I also really like Satisfactory. But every single other game that has resource mining would be better off without it. It's like hacking and lockpicking minigames, the only thing it can possibly offer to the player is a minute of annoyance - but with mining it's often hours of annoyance.
These games only makes sense to me if they add tension. They should be designed with no time freeze, so that the player is performing the action while the world around them continues to move. If you take too long picking that lock someone might notice.
As a minigame all by themselves they feel like they shouldn't exist, once you know how to do them you never fail and the only real question they add is how long it takes you to complete them. So making them a tension game makes much more sense.
ha ha
?
Did I say something unintentionally funny? I wasn't making a joke. I also don't get it. :blob-no-thoughts:
tension tool
also fully derailing but we should have a lockpicking comm.
Ohhhhh I get it now. Heh :bloomer:
Feels simultaneously too niche and too... attention attracting. Maybe something more euphemistic like "physical security" would be a better choice. We're not trying to break into any buildings, just evaluating products.
if this were more like a forum (god i wish it were more like a forum) i'd just make a general on /c/technology, but what's the point when it'll die within a day and can't be bumped?
anyway as cool as crime is, there's a huge legal, recreational lockpicking community.