Ever since I was burned by Fallout 4 I've been incredibly skeptical of Bethesda games and so watching the Starfield showcase and it really just looks like Fallout 4 in space. Yet I'm seeing praise being heaped on it. I'm not crazy am I?

  • Awoo [she/her]
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    edit-2
    2 years ago

    Death Stranding proved my long standing belief that the sprint button in games did not serve the purpose of getting people from A to B faster but instead served the purpose of making moving from A to B a more engaging task by having a resource meter to manage and think about. However small this addition it improves the process of moving from A to B, in much the same way that a stamina system for climbing improves staring at a wall in Breath of the Wild and makes it bearable with a dash mechanic.

    Death Stranding takes that whole concept and expands it immensely. I expect all of Kojima's games to build off of the building blocks that he constructs too as he'll be able to dip into his older code. So by making a fundamental mechanic more interesting now, it should be more interesting in all his future games as well. A lot of how it works should just be a basic standard of movement in all games. It needs more polish for some of the jank but it's excellent.