Ever since I was burned by Fallout 4 I've been incredibly skeptical of Bethesda games and so watching the Starfield showcase and it really just looks like Fallout 4 in space. Yet I'm seeing praise being heaped on it. I'm not crazy am I?

  • jabrd [he/him]
    ·
    2 years ago

    Oh wow three factions? What's that? There's the hyper sci-fi authoritarians, the grungy criminal group, and the rough around the edges good guys? So cool

  • Abraxiel
    ·
    2 years ago

    Oh yeah, bland as fuck. And the gunplay looked like trash. Bet it's got that good, good Bethesda writing, too.

    • GuyWTriangle [none/use name]
      hexagon
      ·
      2 years ago

      I can't wait for the story climax where you are presented with 2 buttons labeled "Free Ice Cream and Ponies for Everyone" and "Begin the Fourth Reich" which will be hailed by critics and fans as a "deep and meaningful moral choice" and ferociously defended by fanboys the way Fallout 3 is now

      • UlyssesT [he/him]
        ·
        2 years ago

        And a lot of edgelords will unironically support the Fourth Reich option and quote it online a lot. :doomer:

        • alcoholicorn [comrade/them, doe/deer]
          ·
          2 years ago

          Every time someone tries to argue that Caesar was the lesser evil.

          I feel like they were trying to write the Legion to be somewhat grey, to make the player weigh stability and protection from raiders against the brutal but effecient methods of the Legion, but that's not what ended up in the game.

  • ItsPequod [he/him]
    ·
    2 years ago

    I just... don't really know what kind of story they can do with the setting they've set up, it's so boilerplate as to be anything, and there's something so offputting about these super sterile scifi ipod settings where everything has RGB leds. I guess I'm just a simp for Firefly, or Aliens kinds of visions of the future: where people are basically the same hardscrabble lot just on other planets, and the tech has a real utilitarian and used feel and look. I want my space to be kind of grungy and working class, dammit.

    • MerryChristmas [any]
      ·
      edit-2
      2 years ago

      The level design in Alien Isolation felt so damn good. I want more of that.

  • Nakoichi [they/them]M
    ·
    2 years ago

    Looks like something I would be really hyped for 5 years ago.

    • Awoo [she/her]
      ·
      edit-2
      2 years ago

      This. Bethesda aren't updating anything other than graphics, their complete lack of innovation and decision to regurgitate the same wooden experience over and over again is a real problem.

      Shit like Elden Ring and Red Dead Redemption have actually brought new experiences to the table but Bethesda remains basically the same, even weird shit like Death Stranding has happened and has a sequel coming up that I expect large change in.

      Nothing has changed in Bethesda titles since Fallout 3/Oblivion other than improving surface visuals, everything remains wooden and janky, the fundamental experience is still the same.

      • Frank [he/him, he/him]
        ·
        2 years ago

        I'm still waiting for another game to make movement and traversing terrain as nuanced and engaging as it was in Death Stranding. If you'd told me that there would be a game that revolutionized walking from point A. to point B. and turned it in to an engaging gameplay experience where player agency and strategy had an important role I'd tell you to stop smoking whippits, but there's Death Stranding.

        • Orannis62 [ze/hir]
          ·
          2 years ago

          Kojima's overhyped sometimes, but damn if his idiosyncracies and attention to weird details doesn't pay off occasionally.

        • Awoo [she/her]
          ·
          edit-2
          2 years ago

          Death Stranding proved my long standing belief that the sprint button in games did not serve the purpose of getting people from A to B faster but instead served the purpose of making moving from A to B a more engaging task by having a resource meter to manage and think about. However small this addition it improves the process of moving from A to B, in much the same way that a stamina system for climbing improves staring at a wall in Breath of the Wild and makes it bearable with a dash mechanic.

          Death Stranding takes that whole concept and expands it immensely. I expect all of Kojima's games to build off of the building blocks that he constructs too as he'll be able to dip into his older code. So by making a fundamental mechanic more interesting now, it should be more interesting in all his future games as well. A lot of how it works should just be a basic standard of movement in all games. It needs more polish for some of the jank but it's excellent.

      • Orannis62 [ze/hir]
        ·
        2 years ago

        Wait there's a Death Stranding sequel coming? I had no idea, awesome

        • Awoo [she/her]
          ·
          2 years ago

          Yeah the actor guy Reedus leaked that he was working on it then Kojima posted this https://twitter.com/Kojima_Hideo/status/1527895435213668352

      • Nakoichi [they/them]M
        ·
        2 years ago

        Exactly, I was excited for FO4 thinking they might have learned from how much better New Vegas was and the engine upgrades looked promising but the same old jank exists and their writing somehow got worse.

    • Frank [he/him, he/him]
      ·
      2 years ago

      “1000 full planets”

      Yeah, Todd's full of shit. If there are thousand planets then each one is going to be a 1km x 1km procedurally generated area with no hand placed assets and nothing to make them interesting.

      • SerLava [he/him]
        ·
        edit-2
        2 years ago

        Yeah you could see little icons showing where actual cities and outposts were on the planets. I remember one planet had like 2 of those.

        So if you count the areas with actual content, it's likely between 2-4 times the size of their previous game, which is pretty normal for Bethesda. Then after that, you have 1000x or 2000x more area tied up in procedurally generated plains and moonscapes. And then like a dozen unmarked easter egg areas in absolutely random spots.

      • SocialistWombat [he/him]
        ·
        2 years ago

        It was there that any hopes I had for this game died.

        1,000 full planets? Fuck off. Give me a solar system, not a galaxy. Not even an MMO could stretch out its content that wide let alone a single player game.

    • GuyWTriangle [none/use name]
      hexagon
      ·
      2 years ago

      I agree but I think most of it is cope because it's an Xbox exclusive. People would defend a species of deadly scorpion if it was known to exclusively nest in a particular console

    • TheLepidopterists [he/him]
      ·
      2 years ago

      My coworker was talking about this yesterday and said 1000 planets and I immediately lost interest.

      The game mechanics of Bethesda games have never been a strong point, so if you aren't giving me an interesting hand crafted world to explore I'm not sure why I'd buy one, and 1000 planets is well into "logistically they just have to be procedurally generated" territory.

  • StuporTrooper [he/him]
    ·
    2 years ago

    I skipped Outer Worlds and Cyber Punk despite the hype, I think I'll skip this too.

    • Weebus [comrade/them]
      ·
      2 years ago

      If Outer Worlds were anyone but Obsidian I would say it's fantastic, sadly Obsidian has made such good shit (KOTOR 2 and New Vegas being two of my all time favs) that it was just a little disappointing compared to what they can do. A little paint by numbers. Less than the sum of its parts

      • alcoholicorn [comrade/them, doe/deer]
        ·
        edit-2
        2 years ago

        I loved the world building, but there was such a huge disconnect between the details of the world and the lib brained quests I kinda wonder if they had to cut the second half of each major quest where the people you shuffled around resolve the deeper conflict.

        Little details like half of edgewater's homes being sealed up after it's residents couldn't afford to pay rent back to Earth (forcing them into banditry) and the disease and lottery being tools to reduce surplus population feel like the writers wanted to stress how violent the status quo is to set everyone on a collision course until the contradictions are resolved.

        But then they never are, it reaches what should be the climax, one side subject to certain famine or the same untenable conditions that created this situation, and then nothing happens.

  • makotech222 [he/him]
    ·
    2 years ago

    Just want to remind everyone: If you see gameplay in a trailer or prerelease video, it will absolutely be in the released game without any fixes. If its in trailer, its done! It will not be fixed or improved on.

    • Frank [he/him, he/him]
      ·
      2 years ago

      This is clearly canned, scripted, carefully curated footage, but even with a script they couldn't make it look interesting or engaging.

    • zifnab25 [he/him, any]
      ·
      2 years ago

      Low bar is low.

      I'm curious to see if its any better than Mass Effect. But I'm hardly in line to pre-order.

      I get the sense that they're going to build a sprawling endless playground world. But rather than building out with subtle visual storytelling, its going to be Star Wars Again. And not even KOTR grade.

  • shiteyes2 [any]
    ·
    2 years ago

    They released skyrim at least 7 times in ten years, if that isn't scraping the bottom I don't know what is

  • WoofWoof91 [comrade/them]
    ·
    2 years ago

    it will probably end up like every other modern bethesda game for me

    a platform for mods that make it actually fun

    • invo_rt [he/him]
      ·
      2 years ago

      Are XGP games even moddable? Are they going to lock modding down to push creation club nonsense?

      • WoofWoof91 [comrade/them]
        ·
        edit-2
        2 years ago

        it'll be on steam, there's a page for it

        i don't think they'll lock it down, they haven't in the past for the single player ones

  • SacredExcrement [any, comrade/them]
    ·
    2 years ago

    Fallout 4 and No Man's Sky had a baby

    Gunplay looks like every Bethesda Fallout game, space mining (ew), random critters...eh.

  • Owl [he/him]
    ·
    2 years ago

    How have so many people on this forum watched and cared about the same video game trailer?

    Don't you know you're supposed to find out about games when the developer to some indie game you liked tweets about them?

  • UlyssesT [he/him]
    ·
    2 years ago

    It looked bland to me, and it also had a lot of canned epic music and vibes dangerously close to :my-hero: stanning.