If the DM presents an open-ended puzzle or conflict and the players come up with a solution that doesn’t quite seem to work, the DM needs a contingency for failure.
I do enjoy, as a DM, designing a puzzle with multiple different solutions, and then having the players try to 'solve' the puzzle on some completely separate idea that never occurred to me. Usually, if the players have a good idea for a solution, that doesn't directly conflict with important lore or plot, I'll just have it work, even if its not 'the solution'.
I do enjoy, as a DM, designing a puzzle with multiple different solutions, and then having the players try to 'solve' the puzzle on some completely separate idea that never occurred to me. Usually, if the players have a good idea for a solution, that doesn't directly conflict with important lore or plot, I'll just have it work, even if its not 'the solution'.