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  • ssjmarx [he/him]
    ·
    3 years ago

    IMO the most critical thing in delivering on this is foreshadowing. If the players feel like they should have known all along, then it's a good twist, if the players figure it out and switch sides, then it's also a good twist, but if the players get to the very end of a quest and then you suddenly reveal the truth it will feel like you've pulled it out of your ass and the players will be annoyed.