Diplomacy is....well, when given options, the choices matter.
I was playing with my brother (him on his PC nearby, and me on my own PC) and we actually met each other's civilizations relatively early (the game placed us basically beside each other). I remember on the diplomacy screen I saw that the other side was doing weird aggressive motions, and I knew my brother always took militarist traits. I assumed they were sending me Heils and salutes or something, but I had my guys return the motions just in case they were greetings. My brother later told me that he'd chosen to have his guys make those motions, and the return of those motions was told to him. Your choices will be conveyed to the other guy behind his screen; I honestly found that fascinating. I assumed you were making mostly random choices, but these choices will be conveyed.
Also yeah, the early game is the best part of Stellaris. Finding anomalies and excavation sites and such, early encounters with different factions and nations; if there was a game that was basically just this without the heavy empire building side of things I would absolutely love it. I really can't be bothered with trying to keep pace with the stronger empires, or trying to manage my empire's economy, and the wars are the worst as sometimes they feel like they just won't end, even after planet-killing the majority of the other side's planets. Like, most of your species is wiped out, why are you still sticking to this fight?
Great game, but the empire building is too integral to the game for me.
I played it once, got my (approximately) communist capybaras to spread across about 1/3 of the map, with a dozen fleets to fight the roving AI robots bent on extinction, when suddenly my population got too high, I couldn't find anything for the massive robot driven refugees to do and the unemployed were too much of a drag on the economy to support my fleets. Was pretty neat but also frustrating, without dlc it seemed like I was doomed to economic ruin or death at the hands of robots.
I feel like any civilization that can support multiple interstellar battle fleets could manage a pretty arbitrarily large population and a jobs guarantee. One of the things that is really putting me off of science fiction as I lean harder in to being a filthy Marxist is the paucity of imagination in a lot of sci-fi settings. It's the year 30 billion, we have interstellar space travel and matter compilers, and there are still homeless people? It just says the authors couldn't even bother to imagine an interesting, appropriate problem to act as an allegory to a modern issue.
Also, capitalists can't imagine a world where 90% of the planet just hangs out making art and fucking, even though technologically that's not even that difficult to pull off.
I love the early game, just seeing what empires i'll encounter and how the galaxy looks, still have to get the hang of the mid and late game.
Diplomacy is....well, when given options, the choices matter.
I was playing with my brother (him on his PC nearby, and me on my own PC) and we actually met each other's civilizations relatively early (the game placed us basically beside each other). I remember on the diplomacy screen I saw that the other side was doing weird aggressive motions, and I knew my brother always took militarist traits. I assumed they were sending me Heils and salutes or something, but I had my guys return the motions just in case they were greetings. My brother later told me that he'd chosen to have his guys make those motions, and the return of those motions was told to him. Your choices will be conveyed to the other guy behind his screen; I honestly found that fascinating. I assumed you were making mostly random choices, but these choices will be conveyed.
Also yeah, the early game is the best part of Stellaris. Finding anomalies and excavation sites and such, early encounters with different factions and nations; if there was a game that was basically just this without the heavy empire building side of things I would absolutely love it. I really can't be bothered with trying to keep pace with the stronger empires, or trying to manage my empire's economy, and the wars are the worst as sometimes they feel like they just won't end, even after planet-killing the majority of the other side's planets. Like, most of your species is wiped out, why are you still sticking to this fight?
Great game, but the empire building is too integral to the game for me.
I played it once, got my (approximately) communist capybaras to spread across about 1/3 of the map, with a dozen fleets to fight the roving AI robots bent on extinction, when suddenly my population got too high, I couldn't find anything for the massive robot driven refugees to do and the unemployed were too much of a drag on the economy to support my fleets. Was pretty neat but also frustrating, without dlc it seemed like I was doomed to economic ruin or death at the hands of robots.
I feel like any civilization that can support multiple interstellar battle fleets could manage a pretty arbitrarily large population and a jobs guarantee. One of the things that is really putting me off of science fiction as I lean harder in to being a filthy Marxist is the paucity of imagination in a lot of sci-fi settings. It's the year 30 billion, we have interstellar space travel and matter compilers, and there are still homeless people? It just says the authors couldn't even bother to imagine an interesting, appropriate problem to act as an allegory to a modern issue.
Also, capitalists can't imagine a world where 90% of the planet just hangs out making art and fucking, even though technologically that's not even that difficult to pull off.
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