I was raised in a religious household in the 90s so of course things like D&D were haram. I even went to an evangelical college (that's a whole post there), so I was never exposed to TTRPGs.
And it sucks, because from the little I know about them, I know I would have loved to play them.
But... how do they actually work? I think I have a very basic framework. I know you have one character you control/play as. You roll to... make things happen? Or they determine things that happen? I know there's a game master who doesn't just read a story out loud... they actually influence things?
I'm gonna eventually get into Disco Elysium and I feel like actually understanding TTRPGs would help. And there's a game store near me that hosts games, I'd like to show and not be a total noob.
TTRPGs are at their core, communal storytelling. People come together to weave together a fantasy for their collective enjoyment.
There are hundreds of variations on systems, setting, etc, but what you'll see most often is the D&D-style configuration. This entails one person being the Dungeon Master (DM) who creates and describes the story content to the other people, players, who interact with that content. Players have the freedom to do as they will and their actions are resolved using some sort of random result generator, typically dice. Success of those actions is moderated by their character's statistics which are an analogue for how good their fantasy character is at doing everything from swinging a sword to smooth-talking a city guard.
Off the top of my head, play would go something like this.
And so on :zizek:
There's a lot more interaction than I care to type out, but that's a general idea of how most games flow. If you're genuinely curious, I'd take a few minutes and look for a D&D session on YouTube or Twitch and watch them there. Hell, there are TTRPG episodes of Chapo that are pretty hilarious of your politically brain poisoned like me.
For real the lovecraftian adventure of the wet bois in Washington is amazing