I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"
I've always found the Uncharted 4/The Last Of Us/God of War 2018 to all be decent, but all those games are kinda lacking in imteresting gameplay and are basically the video game equivalents of "Oscar bait"
I love how all criticism of Dark Souls machinics boils down to "wow I actually have to remember stuff and PRESS BUTTONS!? So much for cinematic gameplay"
MFs go watch a movie then lmao
For me the gameplay just feels really binary and uninteresting. Every boss is exactly the same - dodge, attack during the opening, repeat. There's no combos to learn like in a Devil May Cry, there aren't environmental puzzles like in Zelda, there aren't a bunch of gadgets to experiment with like in Sekiro. Just dodge and hit, dodge and hit, dodge and hit.
I mean, you have to play past the tutorial, experimentation is in weapon selection and the magic system, if you don't want to dodge learn how to parry or invest in tank builds
And level design alone surpasses anything found in Zelda
I've beaten DS 3. The weapon selections giving you different power attacks pale in comparison to games that actually focus on having a meaty combat system, magic is slightly more interesting - at its best it just lets you skip stuff by pressing the "I win" button but most of the time it's just useless.
Parrying in Dark Souls is the weakest mechanic by far, because the games are incredibly inconsistent about telling you what can and can't be parried - like a lot of those games' bullshit, you end up having to use a guide because if you fail a parry it's impossible to tell if you failed it because your timing was off or if you failed it because that particular attack can't be parried.
Then there's the fact that the game's design is antithetical to actually practicing parries and dodges and testing different magic spells in the first place. If walking back to the boss takes several minutes every time you die, practicing becomes a massive test of patience because fuck that. There's a few bosses right by bonfires but it should be every boss.
Also: boy I sure can't wait to walk through poison swamp #357 this game sure is more well designed than fucking Zelda! Imagine playing a game where you know which direction to go in order to progress the story won't catch me doing that cringe shit LOL
There's more to weapon selections then power attacks, using magic requires critical thinking not just spamming, parries are easy to practice just walk two feet past most bonfires, there's literally only three swamps in the whole trilogy, and I'd stack Anor Lando and the Boreal Valley against the best Zelda can come up with
Devil may cry hasn't been good in decades and it's a bummer because I loved that game