An accessibility controller targeting a different area of the disabled gamer space. Edited by Jane Aerith Magnet-Dale Music: “Back to Earth” by Bedroom Progr...
Hex never really talks about disability, tbh. This looks like a neat little thing that might be helpful to some people.
I'm no expert, but from my understanding the main problem here is that there is no one-size-fits-all solution. The best way to approach accessibility in computer systems is to not lock shit the fuck down and embrace open standards for input devices as well as alternate output methods as much as possible.
Some people might be missing the use of one or more fingers, some people might be missing the use of an entire hand. Whether its their left hand, or their right hand, or a thumb, or an index finger, the ideal controller design and button mapping may be radically different. And then there are people who have motor issues such as a lack of steadiness or a lack of ability to mash buttons like a machine, or people who are not able to physically respond quickly. Then there are people who are vision or hearing impaired.
Accessibility is something which needs to be incorporated at every layer of the device from software and hardware. The software needs to have options to remap inputs, have display modes for color blindness, display modes with visual cues for people who don't hear well, support for screen readers. The hardware interface needs to implement an open standard so DIY accessible controllers can be created to fit the needs of individual end users, and so these controllers don't need to be re-invented from scratch every time a new X-Cube is released.
Market forces will never solve accessibility if left to their own devices. Accessibility is, in a lot of cases, the kind of problem where intervention needs to take place at the immediate community level by figuring out what a person wants to do and hammering out a specific solution which fits their needs.
I'm no expert, but from my understanding the main problem here is that there is no one-size-fits-all solution. The best way to approach accessibility in computer systems is to not lock shit the fuck down and embrace open standards for input devices as well as alternate output methods as much as possible.
Some people might be missing the use of one or more fingers, some people might be missing the use of an entire hand. Whether its their left hand, or their right hand, or a thumb, or an index finger, the ideal controller design and button mapping may be radically different. And then there are people who have motor issues such as a lack of steadiness or a lack of ability to mash buttons like a machine, or people who are not able to physically respond quickly. Then there are people who are vision or hearing impaired.
Accessibility is something which needs to be incorporated at every layer of the device from software and hardware. The software needs to have options to remap inputs, have display modes for color blindness, display modes with visual cues for people who don't hear well, support for screen readers. The hardware interface needs to implement an open standard so DIY accessible controllers can be created to fit the needs of individual end users, and so these controllers don't need to be re-invented from scratch every time a new X-Cube is released.
Market forces will never solve accessibility if left to their own devices. Accessibility is, in a lot of cases, the kind of problem where intervention needs to take place at the immediate community level by figuring out what a person wants to do and hammering out a specific solution which fits their needs.
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