Hex never really talks about disability, tbh. This looks like a neat little thing that might be helpful to some people.

  • WonderSwanCrystal [she/her]
    ·
    2 years ago

    Wish I could see actual disabled people review these things. It's really hard to get a feel of what's actually needed for disability accessibility when it's just someone else kinda' guessing or representing them. In another video they reviewed GT7's accessibility and a lot of it just seemed like they were guessing what disabled people would want in tutorials, handicaps, options, etc.

    • PorkrollPosadist [he/him, they/them]
      ·
      edit-2
      2 years ago

      I'm no expert, but from my understanding the main problem here is that there is no one-size-fits-all solution. The best way to approach accessibility in computer systems is to not lock shit the fuck down and embrace open standards for input devices as well as alternate output methods as much as possible.

      Some people might be missing the use of one or more fingers, some people might be missing the use of an entire hand. Whether its their left hand, or their right hand, or a thumb, or an index finger, the ideal controller design and button mapping may be radically different. And then there are people who have motor issues such as a lack of steadiness or a lack of ability to mash buttons like a machine, or people who are not able to physically respond quickly. Then there are people who are vision or hearing impaired.

      Accessibility is something which needs to be incorporated at every layer of the device from software and hardware. The software needs to have options to remap inputs, have display modes for color blindness, display modes with visual cues for people who don't hear well, support for screen readers. The hardware interface needs to implement an open standard so DIY accessible controllers can be created to fit the needs of individual end users, and so these controllers don't need to be re-invented from scratch every time a new X-Cube is released.

      Market forces will never solve accessibility if left to their own devices. Accessibility is, in a lot of cases, the kind of problem where intervention needs to take place at the immediate community level by figuring out what a person wants to do and hammering out a specific solution which fits their needs.

  • KiaKaha [he/him]
    ·
    2 years ago

    8BitDo puts out decent controllers. I’m glad they’re broadening their target audience.

    • Ideology [she/her]
      hexagon
      ·
      2 years ago

      Good to hear they're high quality! At first glance it looks a little bit like something you'd see packaged with a clearance rack emulator full of NES game knockoffs.

      • CliffordBigRedDog [he/him]
        ·
        2 years ago

        Good customer support too

        They sent me replacement analogue sticks for free when i asked them

      • KiaKaha [he/him]
        ·
        2 years ago

        They’re considered to be some of the best around for Nintendo games. Good remappability and compatibility. Relatively faithful recreations of original gamepads.

        • kidleviathan [he/him, they/them]
          ·
          2 years ago

          And they have that old-school plastic that's hard, brittle, and smooth all at once like the old Snes and PS1 controllers.

      • viva_la_juche [they/them, any]
        ·
        edit-2
        2 years ago

        Their history is making solid versions of older game pads and that kind of influences their new stuff.

        first time I saw them was at fry’s several years ago and they just had usb versions of old nes, famicom, and snes controllers but they were pretty heavy and well made.

    • Ideology [she/her]
      hexagon
      ·
      2 years ago

      Where there is a niche underrepresented interest, there is a queer person who really wants to talk about it