The thing about Paradox games is that their mechanics are often very simple; but playing them well is all about using sound judgment & having good luck, and those are often not really learnable skills, at least not very easily.
EU4s rules are really very simple, as simple as :stonks-up: & :stonks-down: , really. Make good number go bigger, the more bigger the more gooder; keep bad number small, more smaller more better.
Good numbers are your ducat inflow, your development score, your soldier pips, and your ruler points. Bad numbers are your war exhaustion, corruption, inflation, and Aggressive Expansion Impact.
There are some tricks however. Numbers like Religious Unity, Stability, Expenses, and AI Relations can be Good or Bad, depending on what you intend on doing with them. Similarly, Aggressive Expansion can be easily abused by cycling wars in different areas of the globe, or against different religious groups, and by abusing diplomatic actions to force truces on relevant parties.
The thing about Paradox games is that their mechanics are often very simple; but playing them well is all about using sound judgment & having good luck, and those are often not really learnable skills, at least not very easily.
EU4s rules are really very simple, as simple as :stonks-up: & :stonks-down: , really. Make good number go bigger, the more bigger the more gooder; keep bad number small, more smaller more better.
Good numbers are your ducat inflow, your development score, your soldier pips, and your ruler points. Bad numbers are your war exhaustion, corruption, inflation, and Aggressive Expansion Impact.
There are some tricks however. Numbers like Religious Unity, Stability, Expenses, and AI Relations can be Good or Bad, depending on what you intend on doing with them. Similarly, Aggressive Expansion can be easily abused by cycling wars in different areas of the globe, or against different religious groups, and by abusing diplomatic actions to force truces on relevant parties.