• BabaIsPissed [he/him]
    ·
    2 years ago

    dunkey is 100% on the money with the balancing thing. The best balancing philosophy is making everything somewhat broken and letting your players figure stuff out.

    • NephewAlphaBravo [he/him]
      ·
      edit-2
      2 years ago

      Icefrog figured this out like 20 years ago lmao, all the other companies are just scared to go ham

    • CyberSyndicalist [none/use name]
      ·
      2 years ago

      Starcraft is the gold standard of balance and they basically just did this by accident when they abandoned the game and the pros kept on playing it for another 20 years.

    • Kresimir [they/them]
      ·
      2 years ago

      Bazinga brain publishers have decided that everything needs to be an esport now, so that's what the whole game gets balanced for. It'll be horrendously unfun for like 90% of the player base but if the pros and streamers like it Blizzard won't care.

    • UlyssesT
      ·
      edit-2
      2 months ago

      deleted by creator

      • Frank [he/him, he/him]
        ·
        2 years ago

        Honestly I'm very salty that DE just gave up on any kind of balance. I do appreciate that they significantly nerfed AOE damage, which will help a lot to keep other weapon types from being completely irrelevant.

        • UlyssesT
          ·
          edit-2
          2 months ago

          deleted by creator

        • NephewAlphaBravo [he/him]
          ·
          edit-2
          2 years ago

          I actually think the game's been feeling great and fresh lately, the eximus buffs in particular fucking rock. There's still a lot of forgotten individual weapons and I really wish they'd dedicate an update to fleshing out each faction with some heavy units that reward precision damage, but broadly speaking things are headed in a good direction.

    • Ericthescruffy [he/him]
      ·
      edit-2
      2 years ago

      There's an interesting contradiction in games you tend to see where competitive players will profess to want "perfect balance" while ultimately gravitating towards game design decisions that are highly counterproductive to that.

      Fighting games are what I know and one most recent example is MK11. Competitively it's considered the most balanced game NRS has ever produced...and it's also decried as the most dry and boring by it's competitive fanbase also.

      Meanwhile games like marvel versus Capcom are still held up as gold competitive standard even with extremely lopsided matchup charts.

      Yoshinori ono has talked about this and has said he actually prefers there to be a few characters that are stronger than others because it makes the game more interesting. I used to scoff at the idea...but by God I've really come around to it.

      Without the low tier heroes rising to the occasion, or the tier abusing villains eating shit....where is the hype?